📄 centroidarea.h
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/********************************************************************** * $Id: CentroidArea.h 1820 2006-09-06 16:54:23Z mloskot $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2005-2006 Refractions Research Inc. * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * **********************************************************************/#ifndef GEOS_ALGORITHM_CENTROIDAREA_H#define GEOS_ALGORITHM_CENTROIDAREA_H#include <geos/geom/Coordinate.h>// Forward declarationsnamespace geos { namespace geom { class CoordinateSequence; class Geometry; class Polygon; }}namespace geos {namespace algorithm { // geos::algorithm/** * \class CentroidArea geosAlgorithm.h geos/geosAlgorithm.h * * \brief Computes the centroid of an area geometry. * * Algorithm: * * Based on the usual algorithm for calculating * the centroid as a weighted sum of the centroids * of a decomposition of the area into (possibly overlapping) triangles. * The algorithm has been extended to handle holes and multi-polygons. * See <code>http://www.faqs.org/faqs/graphics/algorithms-faq/</code> * for further details of the basic approach. */class CentroidArea {public: CentroidArea() : basePt(0.0, 0.0), areasum2(0) {} ~CentroidArea() {} /** * Adds the area defined by a Geometry to the centroid total. * If the geometry has no area it does not contribute to the centroid. * * @param geom the geometry to add */ void add(const geom::Geometry *geom); /** * Adds the area defined by an array of * coordinates. The array must be a ring; * i.e. end with the same coordinate as it starts with. * @param ring an array of {@link Coordinate}s */ void add(const geom::CoordinateSequence *ring); geom::Coordinate* getCentroid() const; /// Return false if a centroid couldn't be computed bool getCentroid(geom::Coordinate& ret) const;private: /// the point all triangles are based at geom::Coordinate basePt; // temporary variable to hold centroid of triangle geom::Coordinate triangleCent3; /// Partial area sum double areasum2; /// partial centroid sum geom::Coordinate cg3; void setBasePoint(const geom::Coordinate &newbasePt); void add(const geom::Polygon *poly); void addShell(const geom::CoordinateSequence *pts); void addHole(const geom::CoordinateSequence *pts); void addTriangle(const geom::Coordinate &p0, const geom::Coordinate &p1, const geom::Coordinate &p2,bool isPositiveArea); static void centroid3(const geom::Coordinate &p1, const geom::Coordinate &p2, const geom::Coordinate &p3, geom::Coordinate &c); static double area2(const geom::Coordinate &p1, const geom::Coordinate &p2, const geom::Coordinate &p3);};} // namespace geos::algorithm} // namespace geos#endif // GEOS_ALGORITHM_CENTROIDAREA_H/********************************************************************** * $Log$ * Revision 1.1 2006/03/09 16:46:48 strk * geos::geom namespace definition, first pass at headers split * **********************************************************************/
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