📄 game.svg
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<svg width="720" height="480" onload="Load(evt)" onkeydown="KeyDown(evt)" onkeyup="KeyUp(evt)"
xmlns:a="http://www.adobe.com/svg10-extensions" a:timeline="independent">
<!-- 'defs' area -->
<defs>
<radialGradient id="background_color">
<stop offset="0.0" style="stop-color:yellow"/>
<stop offset="0.6" style="stop-color:green"/>
<stop offset="1.0" style="stop-color:white"/>
</radialGradient>
<linearGradient id="gradient1">
<stop offset="0" style="stop-color:blue"/>
<stop offset="0.45" style="stop-color:red"/>
<stop offset="0.55" style="stop-color:red"/>
<stop offset="1" style="stop-color:blue"/>
<text>disappearing</text>
</linearGradient>
<linearGradient id="gradient2">
<stop offset="0.05" style= "stop-color:red"/>
<stop offset="0.15" style= "stop-color:orange"/>
<stop offset="0.3" style= "stop-color:yellow"/>
<stop offset="0.45" style= "stop-color:green"/>
<stop offset="0.60" style= "stop-color:blue"/>
<stop offset="0.75" style= "stop-color:indigo"/>
<stop offset="0.9" style= "stop-color:violet"/>
</linearGradient>
<linearGradient id="gradient3">
<stop offset="0" style="stop-color:orange"/>
<stop offset="0.5" style="stop-color:yellow"/>
<stop offset="1" style="stop-color:orange"/>
</linearGradient>
<clipPath id="game_area_clip">
<rect x="20" y="40" width="600" height="400"/>
</clipPath>
<pattern id="background_pattern" x="0" y="0" width="20" height="20"
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