📄 srvevent.c
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/* * Copyright (c) 2000, 2003 Greg Haerr <greg@censoft.com> * Copyright (c) 1991 David I. Bell * Permission is granted to use, distribute, or modify this source, * provided that this copyright notice remains intact. * * Graphics server event routines for windows. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "serv.h"/* readable error strings*/char *nxErrorStrings[] = { GR_ERROR_STRINGS};extern MOUSEDEVICE mousedev;#if NONETWORK/* [copied from client.c] * The following is the user defined function for handling errors. * If this is not set, then the default action is to close the connection * to the server, describe the error, and then exit. This error function * will only be called when the client asks for events. */static GR_FNCALLBACKEVENT ErrorFunc = GrDefaultErrorHandler;/* * The default error handler which is called when the server * reports an error event and the client hasn't set a handler for error events. */void GrDefaultErrorHandler(GR_EVENT *ep){ if (ep->type == GR_EVENT_TYPE_ERROR) { EPRINTF("nxclient: Error (%s) ", ep->error.name); EPRINTF(nxErrorStrings[ep->error.code], ep->error.id); GrClose(); exit(1); }}/* * Set an error handling routine, which will be called on any errors from * the server (when events are asked for by the client). If zero is given, * then errors will be returned as regular events. * Returns the previous error handler. */GR_FNCALLBACKEVENTGrSetErrorHandler(GR_FNCALLBACKEVENT fncb){ GR_FNCALLBACKEVENT orig; SERVER_LOCK(); orig = ErrorFunc; ErrorFunc = fncb; SERVER_UNLOCK(); return orig;}#endif /* NONETWORK*//* * Generate an error from a graphics function. * This creates a special event which describes the error. * Only one error event at a time can be saved for delivery to a client. * This is ok since there are usually lots of redundant errors generated * before the client can notice, errors occurs after the fact, and clients * can't do much about them except complain and die. The error is saved * specially so that memory problems cannot occur. */void GsError(GR_ERROR code, GR_ID id){ GR_EVENT_ERROR *ep; /* event to describe error */ EPRINTF("nano-X: GsError "); if(curfunc) EPRINTF("(%s) ", curfunc); EPRINTF(nxErrorStrings[code], id); /* if no clients, nothing to report*/ if (!curclient) return; /* * If we ran out of memory, another call to GsAllocEvent will * simply get us back here, so don't bother trying to report the event. */ if (code == GR_ERROR_MALLOC_FAILED) return; /* queue the error event regardless of GrSelectEvents*/ ep = (GR_EVENT_ERROR *)GsAllocEvent(curclient); ep->type = GR_EVENT_TYPE_ERROR; ep->name[0] = 0; if(curfunc) { strncpy(ep->name, curfunc, sizeof(GR_FUNC_NAME)); ep->name[sizeof(GR_FUNC_NAME)-1] = '\0'; } ep->code = code; ep->id = id;}/* * Allocate an event to be passed back to the specified client. * The event is already chained onto the event queue, and only * needs filling out. Returns NULL with an error generated if * the event cannot be allocated. */GR_EVENT *GsAllocEvent(GR_CLIENT *client){ GR_EVENT_LIST *elp; /* current element list */ GR_CLIENT *oldcurclient; /* old current client */ /* * Get a new event structure from the free list, or else * allocate it using malloc. */ elp = eventfree; if (elp) eventfree = elp->next; else { elp = (GR_EVENT_LIST *) malloc(sizeof(GR_EVENT_LIST)); if (elp == NULL) { oldcurclient = curclient; curclient = client; GsError(GR_ERROR_MALLOC_FAILED, 0); curclient = oldcurclient; return NULL; } } /* * Add the event to the end of the event list. */ if (client->eventhead) if (!client->eventtail) client->eventtail = elp; else client->eventtail->next = elp; else client->eventhead = elp; client->eventtail = elp; elp->next = NULL; elp->event.type = GR_EVENT_TYPE_NONE; return &elp->event;}/* * Update mouse status and issue events on it if necessary. * This function doesn't block, but is normally only called when * there is known to be some data waiting to be read from the mouse. */GR_BOOL GsCheckMouseEvent(void){ GR_COORD rootx; /* latest mouse x position */ GR_COORD rooty; /* latest mouse y position */ int newbuttons; /* latest buttons */ int mousestatus; /* latest mouse status */ /* Read the latest mouse status: */ mousestatus = GdReadMouse(&rootx, &rooty, &newbuttons); if(mousestatus < 0) { GsError(GR_ERROR_MOUSE_ERROR, 0); return FALSE; } else if(mousestatus) { /* Deliver events as appropriate: */ GsHandleMouseStatus(rootx, rooty, newbuttons); /* possibly reset portrait mode based on mouse position*/ if (autoportrait) GsSetPortraitModeFromXY(rootx, rooty); return TRUE; } return FALSE;}/* * Update keyboard status and issue events on it if necessary. * This function doesn't block, but is normally only called when * there is known to be some data waiting to be read from the keyboard. */GR_BOOL GsCheckKeyboardEvent(void){ MWKEY mwkey; /* latest character */ MWKEYMOD modifiers; /* latest modifiers */ MWSCANCODE scancode; int keystatus; /* latest keyboard status */ /* Read the latest keyboard status: */ keystatus = GdReadKeyboard(&mwkey, &modifiers, &scancode); if(keystatus < 0) { if(keystatus == -2) /* special case return code*/ GsTerminate(); GsError(GR_ERROR_KEYBOARD_ERROR, 0); return FALSE; } else if(keystatus) { /* Deliver events as appropriate: */ switch (mwkey) { case MWKEY_QUIT: GsTerminate(); /* no return*/ case MWKEY_REDRAW: GsRedrawScreen(); break; case MWKEY_PRINT: if (keystatus == 1) GdCaptureScreen("screen.bmp"); break; } GsDeliverKeyboardEvent(0, (keystatus==1? GR_EVENT_TYPE_KEY_DOWN: GR_EVENT_TYPE_KEY_UP), mwkey, modifiers, scancode); return TRUE; } return FALSE;}/* * Handle all mouse events. These are mouse enter, mouse exit, mouse * motion, mouse position, button down, and button up. This also moves * the cursor to the new mouse position and changes it shape if needed. */void GsHandleMouseStatus(GR_COORD newx, GR_COORD newy, int newbuttons){ int changebuttons; /* buttons that have changed */ MWKEYMOD modifiers; /* latest modifiers */ GdGetModifierInfo(NULL, &modifiers); /* Read kbd modifiers */ /* If we are currently in raw mode, then just deliver the raw event */ if (mousedev.flags & MOUSE_RAW) { GsDeliverRawMouseEvent(newx, newy, newbuttons, modifiers); return; } /* * First, if the mouse has moved, then position the cursor to the * new location, which will send mouse enter, mouse exit, focus in, * and focus out events if needed. Check here for mouse motion and * mouse position events. Flush the device queue to make sure the * new cursor location is quickly seen by the user. */ if ((newx != cursorx) || (newy != cursory)) { GsResetScreenSaver(); GrMoveCursor(newx, newy); GsDeliverMotionEvent(GR_EVENT_TYPE_MOUSE_MOTION, newbuttons, modifiers); GsDeliverMotionEvent(GR_EVENT_TYPE_MOUSE_POSITION, newbuttons, modifiers); } /* * Next, generate a button up event if any buttons have been released. */ changebuttons = (curbuttons & ~newbuttons); if (changebuttons) { GsResetScreenSaver(); GsDeliverButtonEvent(GR_EVENT_TYPE_BUTTON_UP, newbuttons, changebuttons, modifiers); } /* * Finally, generate a button down event if any buttons have been * pressed. */ changebuttons = (~curbuttons & newbuttons); if (changebuttons) {if ((newbuttons&(GR_BUTTON_L|GR_BUTTON_R)) == (GR_BUTTON_L|GR_BUTTON_R))GsTerminate(); GsResetScreenSaver(); GsDeliverButtonEvent(GR_EVENT_TYPE_BUTTON_DOWN, newbuttons, changebuttons, modifiers); } curbuttons = newbuttons;}/* * Deliver a mouse button event to the clients which have selected for it. * Each client can only be delivered one instance of the event. The window * the event is delivered for is either the smallest one containing the * mouse coordinates, or else one of its direct ancestors. The lowest * window in that tree which has enabled for the event gets it. This scan * is done independently for each client. If a window with the correct * noprop mask is reached, or if no window selects for the event, then the * event is discarded for that client. Special case: for the first client * that is enabled for both button down and button up events in a window, * then the pointer is implicitly grabbed by that window when a button is * pressed down in that window. The grabbing remains until all buttons are * released. While the pointer is grabbed, no other clients or windows can * receive button down or up events. */void GsDeliverButtonEvent(GR_EVENT_TYPE type, int buttons, int changebuttons, int modifiers){ GR_EVENT_BUTTON *ep; /* mouse button event */ GR_WINDOW *wp; /* current window */ GR_EVENT_CLIENT *ecp; /* current event client */ GR_CLIENT *client; /* current client */ GR_WINDOW_ID subwid; /* subwindow id event is for */ GR_EVENT_MASK eventmask; /* event mask */ GR_EVENT_MASK tempmask; /* to get around compiler bug */ eventmask = GR_EVENTMASK(type); if (eventmask == 0) return; /* * If the pointer is implicitly grabbed, then the only window * which can receive button events is that window. Otherwise * the window the pointer is in gets the events. Determine the * subwindow by seeing if it is a child of the grabbed button. */ wp = mousewp; subwid = wp->id; if (grabbuttonwp) {#if 0 while ((wp != rootwp) && (wp != grabbuttonwp)) wp = wp->parent; if (wp != grabbuttonwp) subwid = grabbuttonwp->id;#endif wp = grabbuttonwp; } for (;;) { for (ecp = wp->eventclients; ecp; ecp = ecp->next) { if ((ecp->eventmask & eventmask) == 0) continue; client = ecp->client; /* * If this is a button down, the buttons are not * yet grabbed, and this client is enabled for both * button down and button up events, then implicitly * grab the window for him. */ if ((type == GR_EVENT_TYPE_BUTTON_DOWN) && (grabbuttonwp == NULL)) { tempmask = GR_EVENT_MASK_BUTTON_UP; if (ecp->eventmask & tempmask) { DPRINTF("nano-X: implicit grab on window %d\n", wp->id); grabbuttonwp = wp; } } ep = (GR_EVENT_BUTTON *) GsAllocEvent(client); if (ep == NULL) continue; ep->type = type; ep->wid = wp->id; ep->subwid = subwid; ep->rootx = cursorx; ep->rooty = cursory; ep->x = cursorx - wp->x; ep->y = cursory - wp->y; ep->buttons = buttons; ep->changebuttons = changebuttons; ep->modifiers = modifiers; ep->time = GsGetTickCount(); } /* * Events do not propagate if the window was grabbed. * Also release the grab if the buttons are now all released, * which can cause various events. */ if (grabbuttonwp) { if (buttons == 0) { DPRINTF("nano-X: implicit ungrab on window %d\n", grabbuttonwp->id); grabbuttonwp = NULL; GrMoveCursor(cursorx, cursory); } return; } if ((wp == rootwp) || (wp->nopropmask & eventmask)) return; wp = wp->parent; }}/* * Deliver a mouse motion event to the clients which have selected for it. * Each client can only be delivered one instance of the event. The window * the event is delivered for is either the smallest one containing the * mouse coordinates, or else one of its direct ancestors. The lowest * window in that tree which has enabled for the event gets it. This scan * is done independently for each client. If a window with the correct * noprop mask is reached, or if no window selects for the event, then the * event is discarded for that client. Special case: If the event type is * GR_EVENT_TYPE_MOUSE_POSITION, then only the last such event is queued for * any single client to reduce events. If the mouse is implicitly grabbed, * then only the grabbing window receives the events, and continues to do * so even if the mouse is currently outside of the grabbing window. */void GsDeliverMotionEvent(GR_EVENT_TYPE type, int buttons, MWKEYMOD modifiers){ GR_EVENT_MOUSE *ep; /* mouse motion event */ GR_WINDOW *wp; /* current window */ GR_EVENT_CLIENT *ecp; /* current event client */ GR_CLIENT *client; /* current client */ GR_WINDOW_ID subwid; /* subwindow id event is for */ GR_EVENT_MASK eventmask; /* event mask */ eventmask = GR_EVENTMASK(type); if (eventmask == 0) return; wp = mousewp; subwid = wp->id; if (grabbuttonwp) {#if 0 while ((wp != rootwp) && (wp != grabbuttonwp)) wp = wp->parent; if (wp != grabbuttonwp) subwid = grabbuttonwp->id;#endif wp = grabbuttonwp; } for (;;) { for (ecp = wp->eventclients; ecp; ecp = ecp->next) { if ((ecp->eventmask & eventmask) == 0) continue; client = ecp->client; /* * If the event is for just the latest position, * then search the event queue for an existing * event of this type (if any), and free it. */ if (type == GR_EVENT_TYPE_MOUSE_POSITION) GsFreePositionEvent(client, wp->id, subwid); ep = (GR_EVENT_MOUSE *) GsAllocEvent(client); if (ep == NULL) continue; ep->type = type; ep->wid = wp->id; ep->subwid = subwid; ep->rootx = cursorx; ep->rooty = cursory; ep->x = cursorx - wp->x; ep->y = cursory - wp->y; ep->buttons = buttons; ep->modifiers = modifiers; } if ((wp == rootwp) || grabbuttonwp || (wp->nopropmask & eventmask)) return; wp = wp->parent; }}/* * Deliver a keyboard event to one of the clients which have selected for it. * Only the first client found gets the event (no duplicates are sent). The * window the event is delivered to is either the smallest one containing * the mouse coordinates, or else one of its direct ancestors (if such a * window is a descendant of the focus window), or else just the focus window. * The lowest window in that tree which has enabled for the event gets it. * If a window with the correct noprop mask is reached, or if no window selects * for the event, then the event is discarded. */void GsDeliverKeyboardEvent(GR_WINDOW_ID wid, GR_EVENT_TYPE type, GR_KEY keyvalue, GR_KEYMOD modifiers, GR_SCANCODE scancode){ GR_EVENT_KEYSTROKE *ep; /* keystroke event */ GR_WINDOW *wp; /* current window */ GR_WINDOW *tempwp; /* temporary window pointer */ GR_EVENT_CLIENT *ecp; /* current event client */ GR_WINDOW_ID subwid; /* subwindow id event is for */ GR_EVENT_MASK eventmask; /* event mask */ GR_WINDOW *kwp; GR_GRABBED_KEY *keygrab; eventmask = GR_EVENTMASK(type); if (eventmask == 0) return; GsResetScreenSaver(); /* Check for grabbed keystroke. * - GR_GRAB_HOTKEY events are sent (possibly multiple times) here, * and the loop terminates normally with keygrab==NULL so the * event is also delivered normally. * - GR_GRAB_HOTKEY_EXCLUSIVE sends the hotkey events then returns. * - Other exclusive events (GR_GRAB_EXCLUSIVE_MOUSE and GR_GRAB_EXCLUSIVE) * cause the loop to terminate with keygrab != NULL. The checking * for these events happens after the loop. * * Note: This algorithm requires any GR_GRAB_HOTKEY grabs to be * listed _after_ any exclusive grabs for the same key. The * GrGrabKey() and GrUngrabKey() methods ensure this property holds. */ for (keygrab = list_grabbed_keys; keygrab != NULL; keygrab = keygrab->next) { if (keygrab->key == keyvalue) { if ((keygrab->type == GR_GRAB_HOTKEY) || (keygrab->type == GR_GRAB_HOTKEY_EXCLUSIVE)) { ep = (GR_EVENT_KEYSTROKE *) GsAllocEvent(keygrab->owner); if (ep == NULL) continue; ep->type = type; ep->wid = keygrab->wid; ep->subwid = keygrab->wid; ep->rootx = cursorx; ep->rooty = cursory; ep->x = cursorx; ep->y = cursory; ep->buttons = curbuttons; ep->modifiers = modifiers; ep->ch = keyvalue; ep->scancode = scancode; ep->hotkey = GR_TRUE; if (keygrab->type == GR_GRAB_HOTKEY_EXCLUSIVE) return; /* only one client gets it */ } else { /* GR_GRAB_EXCLUSIVE or GR_GRAB_EXCLUSIVE_MOUSE */ break; /* found it, exit the loop. */ } } } /* Handle a grabbed key: * The associated window must be an ancestor of the focused window, * or (for GR_GRAB_EXCLUSIVE_MOUSE only) a descendent that contains the * pointer. */ if (keygrab != NULL) { /* The key grab must be of type GR_GRAB_EXCLUSIVE or * GR_GRAB_EXCLUSIVE_MOUSE */
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