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📄 minigui.h

📁 一个linux下的根文件系统的源码
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 *  - IDC_NODROP\n *    No droping cursor. *  - IDC_HAND_POINT\n *    Hand point cursor. *  - IDC_HAND_SELECT\n *    Hand selection cursor. *  - IDC_SPLIT_HORZ\n *    Horizontal splitting cursor. *  - IDC_SPLIT_VERT\n *    Vertical splitting cursor. * * \param csrid The identifier of the system cursor. * \return Handle to the system cursor, otherwise zero. */  HCURSOR GUIAPI GetSystemCursor (int csrid);/** * \fn HCURSOR GUIAPI GetCurrentCursor (void) * \brief Gets the handle to the current cursor. * * This function retrives the current cursor and returns its handle. * * \return Handle to the current system cursor, zero means no current cursor. */  HCURSOR GUIAPI GetCurrentCursor (void);#else  #define LoadCursorFromFile(filename)    (do_nothing(), 0)  #define CreateCursor(x, y, w, h, ANDbs, XORbs, cr) (do_nothing(), 0)  #define DestroyCursor(hcsr)             (do_nothing(), 0)  #define GetSystemCursor(csrid)          (do_nothing(), 0)  #define GetCurrentCursor()              (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */#define MAX_SYSCURSORINDEX    22/* System cursor index. */#define IDC_ARROW       0#define IDC_IBEAM       1#define IDC_PENCIL      2#define IDC_CROSS       3#define IDC_MOVE        4#define IDC_SIZENWSE    5#define IDC_SIZENESW    6#define IDC_SIZEWE      7#define IDC_SIZENS      8#define IDC_UPARROW     9#define IDC_NONE        10#define IDC_HELP        11#define IDC_BUSY        12#define IDC_WAIT        13#define IDC_RARROW      14#define IDC_COLOMN      15#define IDC_ROW         16#define IDC_DRAG        17#define IDC_NODROP      18#define IDC_HAND_POINT  19#define IDC_HAND_SELECT 20#define IDC_SPLIT_HORZ  21#define IDC_SPLIT_VERT  22/** * \fn void GUIAPI ClipCursor (const RECT* prc) * \brief Clips the cursor range. * * This function sets cursor's clipping rectangle. \a prc  * is the new clipping rectangle in screen coordinates. If \a prc is NULL,  * \a ClipCursor will disable cursor clipping. * * \param prc The clipping rectangle. * \return None. */void GUIAPI ClipCursor (const RECT* prc);/** * \fn void GUIAPI GetClipCursor (RECT* prc) * \brief Gets the current cursor clipping rectangle. * * This function copies the current clipping rectangle to  * a RECT pointed to by \a prc. * * \param prc The clipping rectangle will be saved to this rectangle. * \return None. */void GUIAPI GetClipCursor (RECT* prc);/** * \fn void GUIAPI GetCursorPos (POINT* ppt) * \brief Gets position of the current cursor. * * This function copies the current mouse cursor position to  * a POINT structure pointed to by \a ppt. * * \param ppt The position will be saved in this buffer. * \return None. * * \sa SetCursorPos, POINT */void GUIAPI GetCursorPos (POINT* ppt);/** * \fn void GUIAPI SetCursorPos (int x, int y) * \brief Sets position of the current cursor. * * This function sets mouse cursor position with the given  * arguments: \a (x,y). * * \param x The x-corrdinate of the expected poistion. * \param y The y-corrdinate of the expected poistion. * \return None. * * \sa GetCursorPos */void GUIAPI SetCursorPos (int x, int y);#ifdef _CURSOR_SUPPORT/** * \fn HCURSOR GUIAPI SetCursorEx (HCURSOR hcsr, BOOL set_def) * \brief Changes the current cursor. * * This function changes the current cursor to be \a hcsr, * and/or sets it to be the default cursor. * * If you pass \a set_def as TRUE, the expected cursor will be the default cursor.  * The default cursor will be used when you move cursor to the desktop. * * \param hcsr The expected cursor handle. * \param set_def Indicates whether setting the cursor as the default cursor. * \return The old cursor handle. * * \sa SetCursor, SetDefaultCursor, GetDefaultCursor */  HCURSOR GUIAPI SetCursorEx (HCURSOR hcsr, BOOL set_def);/** * \def SetCursor(hcsr) * \brief Changes the current cursor. * * This function changes the current cursor to be \a hcsr. * * \param hcsr The expected cursor handle. * \return The old cursor handle. * * \note This function defined as a macro calling \a SetCursorEx with * passing \a set_def as FALSE. * * \sa SetCursorEx, SetDefaultCursor */  #define SetCursor(hcsr) SetCursorEx (hcsr, FALSE)/** * \def SetDefaultCursor(hcsr) * \brief Changes the current cursor, and set it as the default cursor. * * This function changes the current cursor to be \a hcsr, and set it as the default cursor. * * \param hcsr The expected cursor handle. * \return The old cursor handle. * * \note This function defined as a macro calling \a SetCursorEx with * passing \a set_def as TRUE. * * \sa SetCursorEx, SetCursor */  #define SetDefaultCursor(hcsr) SetCursorEx (hcsr, TRUE)/** * \fn HCURSOR GUIAPI GetDefaultCursor (void) * \brief Gets the default cursor. * * This function gets the current default cursor. * * \return The current default cursor handle. * * \sa SetCursorEx, SetDefaultCursor */  HCURSOR GUIAPI GetDefaultCursor (void);#else  #define SetCursorEx(hcsr, set_def)    (do_nothing(), 0)  #define SetCursor(hcsr)               (do_nothing(), 0)  #define SetDefaultCursor(hcsr)        (do_nothing(), 0)  #define GetDefaultCursor()            (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */#ifdef _CURSOR_SUPPORT/** * \fn int GUIAPI ShowCursor (BOOL fShow) * \brief Shows or hides cursor. * * This function shows or hides cursor according to the argument \a fShow.  * Show cursor when \a fShow is TRUE, and hide cursor when \a fShow is FALSE. * MiniGUI maintains a showing count value. Calling \a ShowCursor once, the count  * will increase when \a fShow is TRUE, or decrease one when FALSE. * When the count is less than 0, the cursor will disapear actually. * * \param fShow Indicates show or hide the cursor. * \return Cursor showing count value.  */  int GUIAPI ShowCursor (BOOL fShow);#else  #define ShowCursor(fShow)             (do_nothing(), 0)#endif /* _CURSOR_SUPPORT */    /** @} end of cursor_fns */    /**     * \defgroup key_status Asynchronous key status functions     * @{     *//** * \fn BOOL GUIAPI GetKeyStatus (UINT uKey) * \brief Gets a key or a mouse button status. * * This function gets a key or a mouse button status, returns TRUE  * when pressed, or FALSE when released. \a uKey indicates  * the key or mouse button. For keys on keyboard, \a uKey should be  * the scancode of the key, for mouse button, \a uKey should be one  * value of the following: * *  - SCANCODE_LEFTBUTTON\n *    Left mouse button. *  - SCANCODE_MIDDLBUTTON\n *    Middle mouse button. *  - SCANCODE_RIGHTBUTTON\n *    Right mouse button. * * These constants and the scancodes of keys are defined in <minigui/common.h>. * * \param uKey Indicates the key or mouse button.  * \return Returns TRUE when pressed, or FALSE when released. * * \sa GetShiftKeyStatus */BOOL GUIAPI GetKeyStatus (UINT uKey);/** * \fn DWORD GUIAPI GetShiftKeyStatus (void) * \brief Gets status of the shift keys. * * This function gets ths status of the shift keys, the returned value  * indicates the status of shift keys -- CapsLock, ScrollLock, NumLock, Left Shift,  * Right Shift, Left Ctrl, Right Ctrl, Left Alt, and Right Alt.  * You can use KS_* ORed with the status value to determine one shift key's status: * *  - KS_CAPSLOCK\n *    Indicates that CapsLock is locked. *  - KS_NUMLOCK\n *    Indicates that NumLock is locked. *  - KS_SCROLLLOCK\n *    Indicates that ScrollLock is locked. *  - KS_LEFTCTRL\n *    Indicates that left Ctrl key is pressed. *  - KS_RIGHTCTRL\n *    Indicates that right Ctrl key is pressed. *  - KS_CTRL\n *    Indicates that either left or right Ctrl key is pressed. *  - KS_LEFTALT\n *    Indicates that left Alt key is pressed. *  - KS_RIGHTALT\n *    Indicates that right Alt key is pressed. *  - KS_ALT\n *    Indicates that either left or right Alt key is pressed. *  - KS_LEFTSHIFT\n *    Indicates that left Shift key is pressed. *  - KS_RIGHTSHIFT\n *    Indicates that right Shift key is pressed. *  - KS_SHIFT\n *    Indicates that either left or right Shift key is pressed. * * These constants are defined in <minigui/common.h>. * * \return The status of the shift keys. * \sa key_defs */DWORD GUIAPI GetShiftKeyStatus (void);    /** @} end of key_status */    /**     * \defgroup sys_text Internationlization of system text     * @{     *//** * \fn const char* GetSysText (const char* text); * \brief Translates system text to localized text. * * When MiniGUI display some system messages, it will call \a GetSysText function  * to translate system text from English to other language.  * Global variable \a SysText contains all text used by MiniGUI in English. * * \a GetSysText function returns localized text from \a local_SysText.  * MiniGUI have already defined localized sytem text for en_US, zh_CN.GB2312  * and zh_TW.Big5 locales. MiniGUI initializes \a local_SysText to  * point one of above localized system text when startup.  You can also  * let \a local_SysText point to your customized string array. *  * \param text The system text in en_US locale. * \return The localized text. * * \sa SysText, local_SysText */const char* GetSysText (const char* text);/** * \var const char* SysText [] * \brief Contains all text used by MiniGUI in English. * * System text defined as follows in MiniGUI: * * \code * const char* SysText [] = * { *    "Windows...", *    "Start...", *    "Refresh Background", *    "Close All Windows", *    "End Session", *    "Operations...", *    "Minimize", *    "Maximize", *    "Restore", *    "Close", *    "OK", *    "Next", *    "Cancel", *    "Previous", *    "Yes", *    "No", *    "Abort", *    "Retry", *    "Ignore", *    "About MiniGUI...", *    NULL * }; * \endcode * * \sa GetSysText, local_SysText */extern const char* SysText [];/** * \var const char** local_SysText * \brief The pointer to the current localized system text array. * * Changing \a local_SysText will lead to \a GetSysText returns a different  * localized system text. Please set it after calling \a SetDesktopRect,  * and send desktop a MSG_REINITSESSION message (call \a ReinitDesktop function)  * after assigned a different value to this variable. * * \sa GetSysText, SysText, ReinitDesktopEx */extern const char** local_SysText;    /** @} end of sys_text */    /**     * \defgroup str_helpers String operation helpers     * @{     *//** * \fn char* strnchr (const char* s, size_t n, int c); * \brief Locates character in the first \a n characters of string \a s. * * \param s The pointer to the string. * \param n The number of first characters will be searched. * \param c The expected character. * \return Returns a pointer to the first occurrence of the character \a c in the string \a s * * \sa strchr(3) */char* strnchr (const char* s, size_t n, int c);/** * \fn int substrlen (const char* text, int len, char delimiter, int* nr_delim) * \brief Locates a substring delimited by one or more delimiters in the first \a len characters of string \a text. * * \param text The pointer to the string. * \param len The number of first characters will be searched. * \param delimiter The delimiter which delimites the substring from other. * \param nr_delim  The number of continuous delimiters will be returned through this pointer. * \return The length of the substring. * * \sa strstr(3) */int substrlen (const char* text, int len, char delimiter, int* nr_delim);    /** @} end of str_helpers */    /** @} end of global_fns */    /** @} end of fns */#ifdef __cplusplus}#endif  /* __cplusplus */#endif /* _MGUI_MINIGUI_H */

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