⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 effects.h

📁 人智算法基本程序
💻 H
字号:
/****************************************************************//*    NAME: Konstantinos Roussos                                *//*    ACCT: knr                                                 *//*    FILE: Effects.H                                           *//*    ASGN: Final                                               *//*    DATE: Tue Jun 14 00:25:58 1994                            *//****************************************************************//* * Copyright 1994, Brown University, Providence, RI * See end of file for full copyright information */#ifndef EFFECTS_HEADER#define EFFECTS_HEADER#include "Compare.H"#include <Time.H>#include <XDString.H>#include <SortedList.H>const int NEGATIVE = 1;const int POSITIVE = -1;/****************************************************************//* CLASS NAME : Effect                                          *//*   Base class for events and facts. An effect is something    *//* that exists in a temporal data base. An effect has a symbol  *//* a start time and a type.                                     *//*                                                              *//****************************************************************/class Effect {   Time start_time_;   XDString symbol_;  public:   friend class EffectCompare;   enum Type {EVENT, FACT};   Effect(Time start_time, const XDString& symbol, Type kind);   ~Effect()      {      }   Effect(Effect& effect);   Effect& operator=(Effect& effect);   Type kind()                  // returns the kind of effect        {          return kind_;      }   XDString& getType()          // returns the symbol        {         return symbol_;      }   Time starttime()             // return the starttime      {         return start_time_;      }   void setTime(Time time)      // sets the start time      {          start_time_ = time;      }private:   Type kind_;};/****************************************************************//* CLASS NAME : Event                                           *//*   An event is an effect that is instantaneous in nature.     *//* It is derived from Effect inheriting all of Effects         *//* accessors                                                    *//*                                                              *//*                                                              *//*                                                              *//*                                                              *//****************************************************************/class Event : public Effect{public:   friend class EventCompare;   Event(Time start_time, XDString symbol);   ~Event();   Event(Event& event);   Event& operator=(Event& event);};/****************************************************************//* CLASS NAME : Fact                                            *//*   A fact derives from effect, inheriting its accessors, and  *//* adds to an Effect the concept of an end time. The            *//* default for end time is -1 which is infinity.                *//* A fact can be negated, it can say wether another fact        *//* at a given is time is true, and if a given fact is           *//* contradicting the object                                     *//****************************************************************/class Fact : public Effect{   Time end_time_;   int negation_;               // wether the fact is negated or notpublic:   friend class FactCompare;   Fact();                      // Default constructor   // copy constructor   Fact(Fact& fact);   // creates a fact with the given parameters   Fact(Time start_time,const XDString& symbol,int negate, Time end_time = -1);   // over loaded assignment operator   Fact& operator=(Fact& fact);   // changes the negation value   void negate();   // this function operates in the same fashion as is-true in the   // lisp book. Since we already know that they are the same   // type we only have to determine if fact begins before or coincident   // with the time and ends prior to the time   int isTrue(Fact* fact, Time time);   // This function differs from the lisp implementation of the same name.   // It checks to see if the fact contradicts the object, and if so sets         // the objects end_time_ to be before the facts start_time_   // this to begin before fact   void contradicts(Fact* fact);   Time endTime()      {         return end_time_;      }    void setEndTime(Time end_time)       {         end_time_ = end_time;      }};/****************************************************************//* CLASS NAME : Crule                                           *//*    A Crule is a causal rule. A causal rule has a trigger,    *//* which is an event. It has a series of antecedents which are  *//* facts and consequences which are either facts or events.     *//* They are stored internally as a list of Effects.The trigger  *//* the antecedents, and the consequences can be accessed.       *//*                                                              *//****************************************************************/class Crule {   SortedList<Fact,FactCompare>* antecedents_;   SortedList<Effect, EffectCompare>* consequence_;   Event* trigger_;public:   friend class CruleComp;   Crule(XDString trigger);   ~Crule();   void addAntecedent(XDString  symbol, int negation = NEGATIVE);   void addConsequent(Effect* effect);   SortedList<Fact,FactCompare>* antecedents()       {         return antecedents_;      }   SortedList<Effect,EffectCompare>* consequences()       {         return consequence_;      }   Event* trigger()      {          return trigger_;      }};#endif/* * Copyright 1994, Brown University, Providence, RI * * Permission to use and modify this software and its documentation for * any purpose other than its incorporation into a commercial product is * hereby granted without fee.  Permission to copy and distribute this * software and its documentation only for non-commercial use is also * granted without fee, provided, however, that the above copyright notice * appear in all copies, that both that copyright notice and this permission * notice appear in supporting documentation, that the name of Brown * University not be used in advertising or publicity pertaining to * distribution of the software without specific, written prior permission, * and that the person doing the distribution notify Brown University of * such distributions outside of his or her organization. Brown University * makes no representations about the suitability of this software for * any purpose.  It is provided "as is" without express or implied warranty. * Brown University requests notification of any modifications to this * software or its documentation. * * Send the following redistribution information: * *	Name: *	Organization: *	Address (postal and/or electronic): * * To: *	Software Librarian *	Computer Science Department, Box 1910 *	Brown University *	Providence, RI 02912 * *		or * *	brusd@cs.brown.edu * * We will acknowledge all electronic notifications. */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -