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📄 effects.c

📁 人智算法基本程序
💻 C
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/****************************************************************//*    NAME: Konstantinos Roussos                                *//*    ACCT: knr                                                 *//*    FILE: Effects.C                                           *//*    ASGN: Final                                               *//*    DATE: Tue Jun 14 01:04:03 1994                            *//****************************************************************//* * Copyright 1994, Brown University, Providence, RI * See end of file for full copyright information */#include "Effects.H"/****************************************************************//*                                                              *//* Function Name: Effect::Effect                                *//* Parameters:                                                  *//*  Time start_time : when an effect starts                     *//*  const XDString& symbol : the symbol of the effect           *//*  Type kind : what kind of effect it is                       *//* Returns: <none>                                              *//* Effects: Creates an effect                                   *//*                                                              *//****************************************************************/Effect::Effect(Time start_time, const XDString& symbol, Type kind) {   start_time_ = start_time;   symbol_ = symbol;   kind_ = kind;}/****************************************************************//*                                                              *//* Function Name: Effect::Effect                                *//* Parameters: Effect&                                          *//* Returns: <none>                                              *//* Effects: copy constructor                                    *//*                                                              *//****************************************************************/Effect::Effect(Effect& effect){   start_time_ = effect.start_time_;   symbol_ = effect.symbol_;   kind_ = effect.kind_;}/****************************************************************//*                                                              *//* Function Name: Effect::operator=                             *//* Parameters:                                                  *//*  Effect& : the effect to be assigned from                    *//* Returns: the this pointer                                    *//* Effects:                                                     *//*  copies effect to this, by over writing the current          *//* effect data.                                                 *//****************************************************************/Effect& Effect::operator=(Effect& effect) {   start_time_ = effect.start_time_;   symbol_ = effect.symbol_;   kind_ = effect.kind_;   return *this;}int EffectCompare::equal(Effect* effect, Effect* to){   if(effect->start_time_ == to->start_time_) {      return 1;   }else      return 0;}int EffectCompare::compare(Effect* effect, Effect* to){   return 0;}Event::Event(Time start_time, XDString type) : Effect(start_time, type, Effect::EVENT){}Event::~Event(){;}Event::Event(Event& event) : Effect((Effect&) event){;}Event& Event::operator=(Event& event){   (Effect&) *this = Effect::operator=((Effect&) event);   return *this;}int EventCompare::equal(Event* event, Event* to){   if(event->getType() == to->getType())      {         return 1;      }   else       return 0;}int EventCompare::compare(Event* event, Event* to){   if(event->starttime() < to->starttime())      {         return 1;      }   else       return 0;}/****************************************************************//*                                                              *//* Function Name: Fact::Fact                                    *//* Parameters:                                                  *//* Time  start_time: when the fact begins                       *//* const XDString& type : the symbol for the fact               *//* int negate : wether it is a negation or not                  *//* Time end_time : when it ends                                 *//* Returns: <none>                                              *//* Effects: Creates a Fact.                                     *//*                                                              *//****************************************************************/Fact::Fact(Time start_time, const XDString& type, int negate,           Time end_time):Effect(start_time, type, Effect::FACT){   end_time_ = end_time;   negation_ = negate;}/****************************************************************//*                                                              *//* Function Name:Fact::operator =                               *//* Parameters:Fact& fact : the fact to assign from              *//* Returns: Fact&,                                              *//* Effects: assignment operator                                 *//*                                                              *//****************************************************************/Fact& Fact::operator=(Fact& fact){   // call the parent classes assignment operator   (Effect&) *this = Effect::operator=((Effect&) fact);   // modify your variables   end_time_ = fact.end_time_;   negation_ = fact.negation_;   return *this;}/****************************************************************//*                                                              *//* Function Name: Fact::Fact                                    *//* Parameters: Fact&                                            *//* Returns: <none>                                              *//* Effects: copy constructor                                    *//*                                                              *//****************************************************************/Fact::Fact(Fact& fact) : Effect((Effect&) fact){   end_time_ = fact.end_time_;   negation_ = fact.negation_;   return;}/****************************************************************//*                                                              *//* Function Name: negate                                        *//* Parameters: <none>                                           *//* Returns: <none>                                              *//* Effects: negates the current fact                            *//*                                                              *//****************************************************************/void Fact::negate(){   negation_ *= -1;}/****************************************************************//*                                                              *//* Function Name: Fact::isTrue                                  *//* Parameters:                                                  *//* Fact* fact : the fact being compared to                      *//* Time tiem : the current time                                 *//* Returns:                                                     *//*  1 for true                                                  *//*  0 for false                                                 *//* Effects:                                                     *//*  Determines wether a fact is true if the this->fact is       *//* the same fact and time is between the starttime and          *//* endTime of this->fact                                        *//****************************************************************/

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