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📄 sounddlg.h

📁 C:Documents and SettingsAdministrator桌面VC++多媒体特效制作百例CHAR22Sound
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// SoundDlg.h : header file
//

#if !defined(AFX_SOUNDDLG_H__BDDA38F5_613D_11D2_A7A3_000000000000__INCLUDED_)
#define AFX_SOUNDDLG_H__BDDA38F5_613D_11D2_A7A3_000000000000__INCLUDED_

#include "DirectSound.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CSoundDlg dialog

class CSoundDlg : public CDialog
{
// Construction
public:
	CSoundDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CSoundDlg)
	enum { IDD = IDD_SOUND_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSoundDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CSoundDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnSound2();
	afx_msg void OnSound1();
	afx_msg void OnBothSounds();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

private:
	CDirectSound m_sndSound1;
	CDirectSound m_sndSound2;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SOUNDDLG_H__BDDA38F5_613D_11D2_A7A3_000000000000__INCLUDED_)

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