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📄 gl_wrap.cpp

📁 经典开源游戏glest的源代码
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//This file is part of Glest Shared Library (www.glest.org)
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>

//You can redistribute this code and/or modify it under 
//the terms of the GNU General Public License as published by the Free Software 
//Foundation; either version 2 of the License, or (at your option) any later 
//version.
#include "gl_wrap.h"

#include <iostream>
#include <sstream>
#include <stdexcept>
#include <cassert>

#include <SDL.h>
#ifdef X11_AVAILABLE
#include <GL/glx.h>
#endif

#include "opengl.h"
#include "sdl_private.h"
#include "leak_dumper.h"
#include "noimpl.h"

using namespace Shared::Graphics::Gl;

namespace Shared{ namespace Platform{
	
// ======================================
//	class PlatformContextGl  
// ======================================

void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits) {

	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencilBits);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthBits);
	int flags = SDL_OPENGL;
	if(Private::shouldBeFullscreen)
		flags |= SDL_FULLSCREEN;

	int resW = Private::ScreenWidth;
	int resH = Private::ScreenHeight;
	SDL_Surface* screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
	if(screen == 0) {
		std::ostringstream msg;
		msg << "Couldn't set video mode "                                    	
			<< resW << "x" << resH << " (" << colorBits 
			<< "bpp " << stencilBits << " stencil "
			<< depthBits << " depth-buffer). SDL Error is: " << SDL_GetError();
		throw std::runtime_error(msg.str());
	}
}

void PlatformContextGl::end() {
}

void PlatformContextGl::makeCurrent() {
}

void PlatformContextGl::swapBuffers() {
	SDL_GL_SwapBuffers();
}

// ======================================
//	Global Fcs  
// ======================================

void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
						 int charCount, FontMetrics &metrics) {
#ifdef X11_AVAILABLE
	Display* display = glXGetCurrentDisplay();
	if(display == 0) {
		throw std::runtime_error("Couldn't create font: display is 0");
	}
	XFontStruct* fontInfo = XLoadQueryFont(display, type.c_str());
	if(!fontInfo) {
		throw std::runtime_error("Font not found.");
	}

	// we need the height of 'a' which sould ~ be half ascent+descent
	metrics.setHeight(static_cast<float> 
			(fontInfo->ascent + fontInfo->descent) / 2);
	for(unsigned int i = 0; i < static_cast<unsigned int> (charCount); ++i) {
		if(i < fontInfo->min_char_or_byte2 ||
				i > fontInfo->max_char_or_byte2) {
			metrics.setWidth(i, static_cast<float>(6));
		} else {
			int p = i - fontInfo->min_char_or_byte2;
			metrics.setWidth(i, static_cast<float> (
						fontInfo->per_char[p].rbearing 
						- fontInfo->per_char[p].lbearing));
		}
	}

	glXUseXFont(fontInfo->fid, 0, charCount, base);
	XFreeFont(display, fontInfo);
#else
    // we badly need a solution portable to more than just glx
	NOIMPL;
#endif
}

void createGlFontOutlines(uint32 &base, const string &type, int width,
						  float depth, int charCount, FontMetrics &metrics) {
	NOIMPL;
}

const char *getPlatformExtensions(const PlatformContextGl *pcgl) {
	return "";
}

void *getGlProcAddress(const char *procName) {
	void* proc = SDL_GL_GetProcAddress(procName);
	assert(proc!=NULL);
	return proc;
}

}}//end namespace 

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