📄 factory_repository.cpp
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "factory_repository.h"
namespace Shared{ namespace Platform{
// =====================================================
// class FactoryRepository
// =====================================================
FactoryRepository &FactoryRepository::getInstance() {
static FactoryRepository factoryRepository;
return factoryRepository;
}
GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name) {
if(name == "OpenGL") {
return &graphicsFactoryGl;
}
throw runtime_error("Unknown graphics factory: " + name);
}
SoundFactory *FactoryRepository::getSoundFactory(const string &name) {
if(name == "OpenAL") {
return &soundFactoryOpenAL;
}
throw runtime_error("Unknown sound factory: " + name);
}
}}//end namespace
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