window_gl.cpp
来自「经典开源游戏glest的源代码」· C++ 代码 · 共 43 行
CPP
43 行
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "window_gl.h"
#include "gl_wrap.h"
#include "graphics_interface.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
namespace Shared{ namespace Platform{
// =====================================================
// class WindowGl
// =====================================================
void WindowGl::initGl(int colorBits, int depthBits, int stencilBits){
context.setColorBits(colorBits);
context.setDepthBits(depthBits);
context.setStencilBits(stencilBits);
context.init();
}
void WindowGl::makeCurrentGl() {
GraphicsInterface::getInstance().setCurrentContext(&context);
context.makeCurrent();
}
void WindowGl::swapBuffersGl(){
context.swapBuffers();
}
}}//end namespace
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