📄 d3d9_util.cpp
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#include "d3d9_util.h"
namespace Shared{ namespace Graphics{ namespace D3d9{
string d3dErrorToStr(HRESULT result){
switch(result){
case D3D_OK: return "D3D_OK";
case D3DERR_DEVICELOST: return "D3DERR_DEVICELOST";
case D3DERR_DEVICENOTRESET: return "D3DERR_DEVICENOTRESET";
case D3DERR_DRIVERINTERNALERROR: return "D3DERR_DRIVERINTERNALERROR";
case D3DERR_INVALIDCALL: return "D3DERR_INVALIDCALL";
case D3DERR_MOREDATA: return "D3DERR_MOREDATA";
case D3DERR_NOTFOUND: return "D3DERR_NOTFOUND";
case D3DERR_OUTOFVIDEOMEMORY: return "D3DERR_OUTOFVIDEOMEMORY";
case E_OUTOFMEMORY: return "E_OUTOFMEMORY";
default:
return "Unkown D3D error";
}
}
}}}//end namespace
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