📄 font_d3d9.cpp
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#include "font_d3d9.h"
#include <stdexcept>
#include <d3d9.h>
#include "graphics_interface.h"
#include "context_d3d9.h"
#include "leak_dumper.h"
using namespace std;
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================================
// class Font2DD3d9
// ===============================================
void Font2DD3d9::init(){
GraphicsInterface &gi= GraphicsInterface::getInstance();
IDirect3DDevice9 *d3dDevice= static_cast<ContextD3d9*>(gi.getCurrentContext())->getD3dDevice();
HFONT hFont=CreateFont(size, 0, 0, 0, width, 0, FALSE, FALSE, ANSI_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DRAFT_QUALITY, DEFAULT_PITCH, type.c_str());
HRESULT result= D3DXCreateFont(d3dDevice, hFont, &d3dFont);
if(result!=D3D_OK){
throw runtime_error("FontD3d9::init() -> Can't create D3D font");
}
DeleteObject(hFont);
}
void Font2DD3d9::end(){
d3dFont->Release();
}
}}}//end namespace
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