📄 factory_repository.h
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_FACTORYREPOSITORY_H_
#define _SHARED_PLATFORM_FACTORYREPOSITORY_H_
#include <string>
#include "graphics_factory.h"
#include "sound_factory.h"
#include "graphics_factory_gl.h"
#include "graphics_factory_gl2.h"
#include "sound_factory_ds8.h"
using std::string;
using Shared::Graphics::GraphicsFactory;
using Shared::Sound::SoundFactory;
using Shared::Graphics::Gl::GraphicsFactoryGl;
using Shared::Graphics::Gl::GraphicsFactoryGl2;
using Shared::Sound::Ds8::SoundFactoryDs8;
namespace Shared{ namespace Platform{
// =====================================================
// class FactoryRepository
// =====================================================
class FactoryRepository{
private:
FactoryRepository(){};
FactoryRepository(FactoryRepository &);
void operator=(FactoryRepository &);
private:
GraphicsFactoryGl graphicsFactoryGl;
GraphicsFactoryGl2 graphicsFactoryGl2;
SoundFactoryDs8 soundFactoryDs8;
public:
static FactoryRepository &getInstance();
GraphicsFactory *getGraphicsFactory(const string &name);
SoundFactory *getSoundFactory(const string &name);
};
}}//end namespace
#endif
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