📄 thread.h
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_THREAD_H_
#define _SHARED_PLATFORM_THREAD_H_
#include <windows.h>
// =====================================================
// class Thread
// =====================================================
namespace Shared{ namespace Platform{
typedef LPTHREAD_START_ROUTINE ThreadFunction;
typedef DWORD ThreadId;
class Thread{
public:
enum Priority{
pIdle= THREAD_PRIORITY_IDLE,
pLow= THREAD_PRIORITY_BELOW_NORMAL,
pNormal= THREAD_PRIORITY_NORMAL,
pHigh= THREAD_PRIORITY_ABOVE_NORMAL,
pRealTime= THREAD_PRIORITY_TIME_CRITICAL
};
private:
HANDLE threadHandle;
static const ThreadId threadIdBase= 1000;
static ThreadId nextThreadId;
public:
void start();
virtual void execute()=0;
void setPriority(Thread::Priority threadPriority);
void suspend();
void resume();
private:
static DWORD WINAPI beginExecution(void *param);
};
// =====================================================
// class Mutex
// =====================================================
class Mutex{
private:
CRITICAL_SECTION mutex;
public:
Mutex();
~Mutex();
void p();
void v();
};
}}//end namespace
#endif
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