📄 gl_wrap.h
字号:
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_GLWRAP_H_
#define _SHARED_PLATFORM_GLWRAP_H_
#include <windows.h>
#include <gl.h>
#include <glu.h>
#include <glprocs.h>
#include <string>
#include "font.h"
#include "types.h"
#define GLEST_GLPROC(X, Y) inline X( static a= wglGetProcAddress(a); return a;)
using std::string;
using Shared::Graphics::FontMetrics;
namespace Shared{ namespace Platform{
// =====================================================
// class PlatformContextGl
// =====================================================
class PlatformContextGl{
protected:
DeviceContextHandle dch;
GlContextHandle glch;
public:
virtual void init(int colorBits, int depthBits, int stencilBits);
virtual void end();
virtual void makeCurrent();
virtual void swapBuffers();
DeviceContextHandle getHandle() const {return dch;}
};
// =====================================================
// Global Fcs
// =====================================================
void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
const char *getPlatformExtensions(const PlatformContextGl *pcgl);
PROC getGlProcAddress(const char *procName);
}}//end namespace
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -