📄 camera.h
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_CAMERA_H_
#define _SHARED_GRAPHICS_CAMERA_H_
#include "vec.h"
#include "quaternion.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class Camera
// =====================================================
class Camera{
private:
Quaternion orientation;
Vec3f position;
public:
Camera();
Vec3f getPosition() const {return position;}
Quaternion getOrientation() const {return orientation;}
void setPosition(const Vec3f &position) {this->position= position;}
void setOrientation(const Quaternion &orientation) {this->orientation= orientation;}
void moveLocalX(float amount);
void moveLocalY(float amount);
void moveLocalZ(float amount);
void addYaw(float amount);
void addPitch(float amount);
void addRoll(float amount);
};
}}//end namespace
#endif
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