shader_manager.h
来自「经典开源游戏glest的源代码」· C头文件 代码 · 共 54 行
H
54 行
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
#define _SHARED_GRAPHICS_SHADERMANAGER_H_
#include "shader.h"
#include <vector>
using namespace std;
namespace Shared{ namespace Graphics{
// =====================================================
// class ShaderManager
// =====================================================
class ShaderManager{
protected:
typedef vector<ShaderProgram*> ShaderProgramContainer;
typedef vector<Shader*> ShaderContainer;
protected:
ShaderProgramContainer shaderPrograms;
ShaderContainer shaders;
string logString;
public:
ShaderManager(){}
virtual ~ShaderManager();
ShaderProgram *newShaderProgram();
VertexShader *newVertexShader();
FragmentShader *newFragmentShader();
void init();
void end();
const string &getLogString() const {return logString;}
};
}}//end namespace
#endif
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