📄 graphics_factory_d3d9.h
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#ifndef _SHARED_D3D9_GRAPHICSFACTORYD3D9_H_
#define _SHARED_D3D9_GRAPHICSFACTORYD3D9_H_
#include "context_d3d9.h"
#include "model_renderer_d3d9.h"
#include "texture_d3d9.h"
#include "font_d3d9.h"
#include "text_renderer_d3d9.h"
#include "shader_d3d9.h"
#include "graphics_factory.h"
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================
// class GraphicsFactoryD3d9
// ===============================
class GraphicsFactoryD3d9: public GraphicsFactory{
public:
virtual TextRenderer2D *newTextRenderer2D() {return new TextRenderer2DD3d9();}
virtual ModelRenderer *newModelRenderer() {return NULL;}
virtual Context *newContext() {return new ContextD3d9();}
virtual Texture2D *newTexture2D() {return new Texture2DD3d9();}
virtual TextureCube *newTextureCube() {return new TextureCubeD3d9();}
virtual Font2D *newFont2D() {return new Font2DD3d9();}
virtual ShaderProgram *newShaderProgram() {return new ShaderProgramD3d9();}
virtual VertexShader *newVertexShader() {return new VertexShaderD3d9();}
virtual FragmentShader *newFragmentShader() {return new PixelShaderD3d9();}
};
}}}//end namespace
#endif
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