📄 context_d3d9.h
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#ifndef _SHARED_D3D9_DEVICECONTEXTD3D9_H_
#define _SHARED_D3D9_DEVICECONTEXTD3D9_H_
#include "context.h"
#include <d3d9.h>
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================
// class ContextD3d9
// ===============================
class ContextD3d9: public Context{
private:
bool windowed;
bool hardware;
IDirect3D9 *d3dObject;
IDirect3DDevice9 *d3dDevice;
D3DCAPS9 caps;
D3DPRESENT_PARAMETERS d3dPresentParameters;
public:
bool getWindowed() const {return windowed;}
bool getHardware() const {return hardware;}
void setWindowed(bool windowed) {this->windowed= windowed;}
void setHardware(bool hardware) {this->hardware= hardware;}
ContextD3d9();
virtual void init();
virtual void end();
virtual void reset();
virtual void makeCurrent();
virtual void swapBuffers();
const D3DCAPS9 *getCaps() const {return ∩︀};
IDirect3DDevice9 *getD3dDevice() {return d3dDevice;}
};
}}}//end namespace
#endif
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