📄 model_renderer_d3d9.h
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#ifndef _SHARED_D3D9_MODELRENDERERD3D9_H_
#define _SHARED_D3D9_MODELRENDERERD3D9_H_
#include "model_renderer.h"
#include "model.h"
#include <d3d9.h>
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================
// class ModelRendererD3d9
// ===============================
class ModelRendererD3d9: public ModelRenderer{
private:
static const int defBufferPointCount= 100; //buffer size in vertices
static const int defBufferIndexCount= 100; //buffer size in vertices
struct CustomVertexPNTT{
Vec3f vertex;
Vec3f normal;
Vec2f texCoord;
Vec3f tangent;
};
private:
bool rendering;
int bufferPointCount;
int bufferIndexCount;
IDirect3DDevice9 *d3dDevice;
IDirect3DVertexBuffer9 *d3dVertexBuffer;
IDirect3DIndexBuffer9 *d3dIndexBuffer;
IDirect3DVertexDeclaration9 *d3dVertexDeclarationPNT;
IDirect3DVertexDeclaration9 *d3dVertexDeclarationPNTT;
public:
ModelRendererD3d9();
~ModelRendererD3d9();
virtual void begin(bool renderNormals= true, bool renderTextures= true, bool renderColors= true);
virtual void end();
virtual void render(const Model *model);
virtual void renderNormalsOnly(const Model *model);
private:
void renderMesh(const Mesh *mesh);
void readyBuffers(int newPointCount, int newIndexCount);
};
}}}//end namespace
#endif
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