📄 texture_d3d9.h
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#ifndef _SHARED_D3D9_TEXTURED3D9_H_
#define _SHARED_D3D9_TEXTURED3D9_H_
#include "texture.h"
#include <d3d9.h>
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================
// class Texture2DD3d9
// ===============================
class Texture2DD3d9: public Texture2D{
private:
IDirect3DTexture9 *d3dTexture;
public:
IDirect3DTexture9 *getD3dTexture() const {return d3dTexture;}
virtual void init(Filter textureFilter, int maxAnisotropy= 1);
virtual void end();
};
// ===============================
// class TextureCubeD3d9
// ===============================
class TextureCubeD3d9: public TextureCube{
private:
IDirect3DCubeTexture9 *d3dCubeTexture;
public:
IDirect3DCubeTexture9 *getD3dCubeTexture() const {return d3dCubeTexture;}
virtual void init(Filter textureFilter, int maxAnisotropy= 1);
virtual void end();
};
}}}//end namespace
#endif
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