⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 texture_manager.h

📁 经典开源游戏glest的源代码
💻 H
字号:
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 Marti駉 Figueroa
//
//	You can redistribute this code and/or modify it under //	the terms of the GNU General Public License as published //	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#define _SHARED_GRAPHICS_TEXTUREMANAGER_H_

#include <vector>

#include "texture.h"

using std::vector;

namespace Shared{ namespace Graphics{

// =====================================================
//	class TextureManager
// =====================================================

//manages textures, creation on request and deletion on destruction
class TextureManager{
protected:
	typedef vector<Texture*> TextureContainer;
	
protected:
	TextureContainer textures;
	
	Texture::Filter textureFilter;
	int maxAnisotropy;

public:
	TextureManager();
	~TextureManager();
	void init();
	void end();

	void setFilter(Texture::Filter textureFilter);
	void setMaxAnisotropy(int maxAnisotropy);

	Texture *getTexture(const string &path);
	Texture1D *newTexture1D();
	Texture2D *newTexture2D();
	Texture3D *newTexture3D();
	TextureCube *newTextureCube();
};


}}//end namespace

#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -