📄 model_renderer_gl.h
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_MODELRENDERERGL_H_
#define _SHARED_GRAPHICS_GL_MODELRENDERERGL_H_
#include "model_renderer.h"
#include "model.h"
#include "opengl.h"
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class ModelRendererGl
// =====================================================
class ModelRendererGl: public ModelRenderer{
private:
bool rendering;
bool duplicateTexCoords;
int secondaryTexCoordUnit;
GLuint lastTexture;
public:
ModelRendererGl();
virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, MeshCallback *meshCallback);
virtual void end();
virtual void render(const Model *model);
virtual void renderNormalsOnly(const Model *model);
void setDuplicateTexCoords(bool duplicateTexCoords) {this->duplicateTexCoords= duplicateTexCoords;}
void setSecondaryTexCoordUnit(int secondaryTexCoordUnit) {this->secondaryTexCoordUnit= secondaryTexCoordUnit;}
private:
void renderMesh(const Mesh *mesh);
void renderMeshNormals(const Mesh *mesh);
};
}}}//end namespace
#endif
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