📄 text_renderer_gl.h
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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti駉 Figueroa
//
// You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_TEXTRENDERERGL_H_
#define _SHARED_GRAPHICS_GL_TEXTRENDERERGL_H_
#include "text_renderer.h"
namespace Shared{ namespace Graphics{ namespace Gl{
class Font2DGl;
class Font3DGl;
// =====================================================
// class TextRenderer2DGl
// =====================================================
class TextRenderer2DGl: public TextRenderer2D{
private:
const Font2DGl *font;
bool rendering;
public:
TextRenderer2DGl();
virtual void begin(const Font2D *font);
virtual void render(const string &text, int x, int y, bool centered);
virtual void end();
};
// =====================================================
// class TextRenderer3DGl
// =====================================================
class TextRenderer3DGl: public TextRenderer3D{
private:
const Font3DGl *font;
bool rendering;
public:
TextRenderer3DGl();
virtual void begin(const Font3D *font);
virtual void render(const string &text, float x, float y, float size, bool centered);
virtual void end();
};
}}}//end namespace
#endif
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