⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ax_check_gl.m4

📁 经典开源游戏glest的源代码
💻 M4
字号:
dnl @synopsis AX_CHECK_GLdnldnl Check for an OpenGL implementation. If GL is found, the requireddnl compiler and linker flags are included in the output variablesdnl "GL_CFLAGS" and "GL_LIBS", respectively. This macro adds thednl configure option "--with-apple-opengl-framework", which users candnl use to indicate that Apple's OpenGL framework should be used on Macdnl OS X. If Apple's OpenGL framework is used, the symboldnl "HAVE_APPLE_OPENGL_FRAMEWORK" is defined. If no GL implementationdnl is found, "no_gl" is set to "yes".dnldnl @category InstalledPackagesdnl @author Braden McDaniel <braden@endoframe.com>dnl @version 2004-11-15dnl @license AllPermissiveAC_DEFUN([AX_CHECK_GL],[AC_REQUIRE([AC_PATH_X])dnlAC_REQUIRE([ACX_PTHREAD])dnl## There isn't a reliable way to know we should use the Apple OpenGL framework# without a configure option.  A Mac OS X user may have installed an# alternative GL implementation (e.g., Mesa), which may or may not depend on X.#AC_ARG_WITH([apple-opengl-framework],            [AC_HELP_STRING([--with-apple-opengl-framework],                            [use Apple OpenGL framework (Mac OS X only)])])if test "X$with_apple_opengl_framework" = "Xyes"; then  AC_DEFINE([HAVE_APPLE_OPENGL_FRAMEWORK], [1],            [Use the Apple OpenGL framework.])  GL_LIBS="-framework OpenGL"else  AC_LANG_PUSH(C)  AX_LANG_COMPILER_MS  if test X$ax_compiler_ms = Xno; then    GL_CFLAGS="${PTHREAD_CFLAGS}"    GL_LIBS="${PTHREAD_LIBS} -lm"  fi  #  # Use x_includes and x_libraries if they have been set (presumably by  # AC_PATH_X).  #  if test "X$no_x" != "Xyes"; then    if test -n "$x_includes"; then      GL_CFLAGS="-I${x_includes} ${GL_CFLAGS}"    fi    if test -n "$x_libraries"; then      GL_LIBS="-L${x_libraries} -lX11 ${GL_LIBS}"    fi  fi  AC_CHECK_HEADERS([windows.h])  AC_CACHE_CHECK([for OpenGL library], [ax_cv_check_gl_libgl],  [ax_cv_check_gl_libgl="no"  ax_save_CPPFLAGS="${CPPFLAGS}"  CPPFLAGS="${GL_CFLAGS} ${CPPFLAGS}"  ax_save_LIBS="${LIBS}"  LIBS=""  ax_check_libs="-lopengl32 -lGL"  for ax_lib in ${ax_check_libs}; do    if test X$ax_compiler_ms = Xyes; then      ax_try_lib=`echo $ax_lib | sed -e 's/^-l//' -e 's/$/.lib/'`    else      ax_try_lib="${ax_lib}"    fi    LIBS="${ax_try_lib} ${GL_LIBS} ${ax_save_LIBS}"    AC_LINK_IFELSE(    [AC_LANG_PROGRAM([[# if HAVE_WINDOWS_H && defined(_WIN32)#   include <windows.h># endif# include <GL/gl.h>]],                     [[glBegin(0)]])],    [ax_cv_check_gl_libgl="${ax_try_lib}"; break])  done  LIBS=${ax_save_LIBS}  CPPFLAGS=${ax_save_CPPFLAGS}])  if test "X${ax_cv_check_gl_libgl}" = "Xno"; then    no_gl="yes"    GL_CFLAGS=""    GL_LIBS=""  else    GL_LIBS="${ax_cv_check_gl_libgl} ${GL_LIBS}"  fi  AC_LANG_POP(C)fiAC_SUBST([GL_CFLAGS])AC_SUBST([GL_LIBS])])dnl

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -