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📄 refarrayvectorof.c

📁 经典开源游戏glest的源代码
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */// ---------------------------------------------------------------------------//  Includes// ---------------------------------------------------------------------------#if defined(XERCES_TMPLSINC)#include "RefArrayVectorOf.hpp"#endifXERCES_CPP_NAMESPACE_BEGIN// ---------------------------------------------------------------------------//  RefArrayVectorOf: Constructor and Destructor// ---------------------------------------------------------------------------template <class TElem>RefArrayVectorOf<TElem>::RefArrayVectorOf( const unsigned int maxElems                                         , const bool adoptElems                                         , MemoryManager* const manager)    : BaseRefVectorOf<TElem>(maxElems, adoptElems, manager){}template <class TElem> RefArrayVectorOf<TElem>::~RefArrayVectorOf(){    if (this->fAdoptedElems)    {      for (unsigned int index = 0; index < this->fCurCount; index++)            this->fMemoryManager->deallocate(this->fElemList[index]);//delete[] fElemList[index];    }    this->fMemoryManager->deallocate(this->fElemList);//delete [] fElemList;}template <class TElem> voidRefArrayVectorOf<TElem>::setElementAt(TElem* const toSet, const unsigned int setAt){    if (setAt >= this->fCurCount)        ThrowXMLwithMemMgr(ArrayIndexOutOfBoundsException, XMLExcepts::Vector_BadIndex, this->fMemoryManager);    if (this->fAdoptedElems)        this->fMemoryManager->deallocate(this->fElemList[setAt]);    this->fElemList[setAt] = toSet;}template <class TElem> void RefArrayVectorOf<TElem>::removeAllElements(){    for (unsigned int index = 0; index < this->fCurCount; index++)    {        if (this->fAdoptedElems)          this->fMemoryManager->deallocate(this->fElemList[index]);        // Keep unused elements zero for sanity's sake        this->fElemList[index] = 0;    }    this->fCurCount = 0;}template <class TElem> void RefArrayVectorOf<TElem>::removeElementAt(const unsigned int removeAt){    if (removeAt >= this->fCurCount)        ThrowXMLwithMemMgr(ArrayIndexOutOfBoundsException, XMLExcepts::Vector_BadIndex, this->fMemoryManager);    if (this->fAdoptedElems)        this->fMemoryManager->deallocate(this->fElemList[removeAt]);    // Optimize if its the last element    if (removeAt == this->fCurCount-1)    {        this->fElemList[removeAt] = 0;        this->fCurCount--;        return;    }    // Copy down every element above remove point    for (unsigned int index = removeAt; index < this->fCurCount-1; index++)        this->fElemList[index] = this->fElemList[index+1];    // Keep unused elements zero for sanity's sake    this->fElemList[this->fCurCount-1] = 0;    // And bump down count    this->fCurCount--;}template <class TElem> void RefArrayVectorOf<TElem>::removeLastElement(){    if (!this->fCurCount)        return;    this->fCurCount--;    if (this->fAdoptedElems)        this->fMemoryManager->deallocate(this->fElemList[this->fCurCount]);}template <class TElem> void RefArrayVectorOf<TElem>::cleanup(){    if (this->fAdoptedElems)    {        for (unsigned int index = 0; index < this->fCurCount; index++)            this->fMemoryManager->deallocate(this->fElemList[index]);    }    this->fMemoryManager->deallocate(this->fElemList);//delete [] fElemList;}XERCES_CPP_NAMESPACE_END

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