📄 dom_nodeiterator.hpp
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_NodeIterator.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_NodeIterator_HEADER_GUARD_#define DOM_NodeIterator_HEADER_GUARD_#include "DOM_NodeFilter.hpp"#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass NodeIteratorImpl;/** * NodeIterators are used to step through a set of nodes * e.g. the set of nodes in a NodeList, the document subtree governed by * a particular node, the results of a query, or any other set of nodes. * The set of nodes to be iterated is determined by the implementation * of the NodeIterator. DOM Level 2 specifies a single NodeIterator * implementation for document-order traversal of a document * subtree. Instances of these iterators are created by calling * <code>DocumentTraversal.createNodeIterator()</code>. * */class DEPRECATED_DOM_EXPORT DOM_NodeIterator{ public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor. */ DOM_NodeIterator (); /** * Copy constructor. * * @param other The object to be copied. */ DOM_NodeIterator(const DOM_NodeIterator &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_NodeIterator & operator = (const DOM_NodeIterator &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_NodeIterator to null. * * @param val Only a value of 0, or null, is allowed. */ DOM_NodeIterator & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_NodeIterator. */ ~DOM_NodeIterator(); //@} /** @name Equality and Inequality operators. */ //@{ /** * The equality operator. * * @param other The object reference with which <code>this</code> object is compared * @returns True if both <code>DOM_NodeIterator</code>s refer to the same * actual node, or are both null; return false otherwise. */ bool operator == (const DOM_NodeIterator & other)const; /** * Compare with a pointer. Intended only to allow a convenient * comparison with null. */ bool operator == (const DOM_NullPtr *other) const; /** * The inequality operator. See operator ==. */ bool operator != (const DOM_NodeIterator & other) const; /** * Compare with a pointer. Intended only to allow a convenient * comparison with null. * */ bool operator != (const DOM_NullPtr * other) const; //@} /** @name Get functions. */ //@{ /** * The root node of the <code>NodeIterator</code>, as specified when it * was created. */ DOM_Node getRoot(); /** * Return which node types are presented via the iterator. * The available set of constants is defined in the DOM_NodeFilter interface. * */ unsigned long getWhatToShow(); /** * Return The filter used to screen nodes. * */ DOM_NodeFilter* getFilter(); /** * Return the expandEntityReferences flag. * The value of this flag determines whether the children of entity reference * nodes are visible to the DOM_NodeFilter. If false, they will be skipped over. * */ bool getExpandEntityReferences(); /** * Returns the next node in the set and advances the position of the iterator * in the set. After a DOM_NodeIterator is created, the first call to nextNode() * returns the first node in the set. * * @exception DOMException * INVALID_STATE_ERR: Raised if this method is called after the * <code>detach</code> method was invoked. */ DOM_Node nextNode(); /** * Returns the previous node in the set and moves the position of the iterator * backwards in the set. * * @exception DOMException * INVALID_STATE_ERR: Raised if this method is called after the * <code>detach</code> method was invoked. */ DOM_Node previousNode(); //@} /** @name Detaching functions. */ //@{ /** * Detaches the iterator from the set which it iterated over, releasing any * computational resources and placing the iterator in the INVALID state. After * <code>detach</code> has been invoked, calls to <code>nextNode</code> or * <code>previousNode</code> will raise the exception INVALID_STATE_ERR. * */ void detach(); //@} protected: DOM_NodeIterator (NodeIteratorImpl* impl); friend class DOM_Document; private: NodeIteratorImpl* fImpl;};XERCES_CPP_NAMESPACE_END#endif
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