⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dom_nodeiterator.hpp

📁 经典开源游戏glest的源代码
💻 HPP
字号:
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_NodeIterator.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_NodeIterator_HEADER_GUARD_#define DOM_NodeIterator_HEADER_GUARD_#include "DOM_NodeFilter.hpp"#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass NodeIteratorImpl;/** * NodeIterators are used to step through a set of nodes * e.g. the set of nodes in a NodeList, the document subtree governed by * a particular node, the results of a query, or any other set of nodes. * The set of nodes to be iterated is determined by the implementation * of the NodeIterator. DOM Level 2 specifies a single NodeIterator * implementation for document-order traversal of a document * subtree. Instances of these iterators are created by calling * <code>DocumentTraversal.createNodeIterator()</code>. * */class DEPRECATED_DOM_EXPORT DOM_NodeIterator{    public:        /** @name Constructors and assignment operator */        //@{        /**          * Default constructor.          */        DOM_NodeIterator ();        /**          * Copy constructor.          *          * @param other The object to be copied.          */        DOM_NodeIterator(const DOM_NodeIterator &other);        /**          * Assignment operator.          *          * @param other The object to be copied.          */        DOM_NodeIterator & operator = (const DOM_NodeIterator &other);        /**          * Assignment operator.  This overloaded variant is provided for          *   the sole purpose of setting a DOM_NodeIterator to null.          *          * @param val   Only a value of 0, or null, is allowed.          */        DOM_NodeIterator & operator = (const DOM_NullPtr *val);        //@}        /** @name Destructor. */        //@{	/**	  * Destructor for DOM_NodeIterator.	  */        ~DOM_NodeIterator();        //@}        /** @name Equality and Inequality operators. */        //@{        /**         * The equality operator.         *         * @param other The object reference with which <code>this</code> object is compared         * @returns True if both <code>DOM_NodeIterator</code>s refer to the same         *  actual node, or are both null; return false otherwise.         */        bool operator == (const DOM_NodeIterator & other)const;        /**          *  Compare with a pointer.  Intended only to allow a convenient          *    comparison with null.          */        bool operator == (const DOM_NullPtr *other) const;        /**         * The inequality operator.  See operator ==.         */        bool operator != (const DOM_NodeIterator & other) const;         /**          *  Compare with a pointer.  Intended only to allow a convenient          *    comparison with null.          *          */        bool operator != (const DOM_NullPtr * other) const;        //@}        /** @name Get functions. */        //@{        /**         * The root node of the <code>NodeIterator</code>, as specified when it         * was created.         */        DOM_Node            getRoot();        /**          * Return which node types are presented via the iterator.          * The available set of constants is defined in the DOM_NodeFilter interface.          *          */        unsigned long       getWhatToShow();        /**          * Return The filter used to screen nodes.          *          */        DOM_NodeFilter*     getFilter();        /**          * Return the expandEntityReferences flag.          * The value of this flag determines whether the children of entity reference          * nodes are visible to the DOM_NodeFilter. If false, they will be skipped over.          *          */        bool getExpandEntityReferences();        /**          * Returns the next node in the set and advances the position of the iterator          * in the set. After a DOM_NodeIterator is created, the first call to nextNode()          * returns the first node in the set.          *          * @exception DOMException          *   INVALID_STATE_ERR: Raised if this method is called after the          *   <code>detach</code> method was invoked.          */        DOM_Node            nextNode();        /**          * Returns the previous node in the set and moves the position of the iterator          * backwards in the set.          *          * @exception DOMException          *   INVALID_STATE_ERR: Raised if this method is called after the          *   <code>detach</code> method was invoked.          */        DOM_Node            previousNode();        //@}        /** @name Detaching functions. */        //@{        /**          * Detaches the iterator from the set which it iterated over, releasing any          * computational resources and placing the iterator in the INVALID state. After          * <code>detach</code> has been invoked, calls to <code>nextNode</code> or          * <code>previousNode</code> will raise the exception INVALID_STATE_ERR.          *          */	void				detach();        //@}    protected:        DOM_NodeIterator (NodeIteratorImpl* impl);        friend class DOM_Document;    private:        NodeIteratorImpl*                 fImpl;};XERCES_CPP_NAMESPACE_END#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -