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📄 nodeidmap.hpp

📁 经典开源游戏glest的源代码
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#ifndef NodeIDMap_HEADER_GUARD_#define NodeIDMap_HEADER_GUARD_/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */////  This file is part of the internal implementation of the C++ XML DOM.//  It should NOT be included or used directly by application programs.////  Applications should include the file <xercesc/dom/deprecated/DOM.hpp> for the entire//  DOM API, or DOM_*.hpp for individual DOM classes, where the class//  name is substituded for the *.//////  Class NodeIDMap is a hash table that is used in the implementation of//   of DOM_Document::getElementsByID().////  Why Yet Another HashTable implementation?  Becuase it can be significantly//  smaller when tuned for this exact usage, and the generic RefHashTableOf//  from the xerces utils project is not a paricularly good fit.//#include <xercesc/util/PlatformUtils.hpp>XERCES_CPP_NAMESPACE_BEGINclass AttrImpl;class DOMString;class NodeIDMap : public XMemory {public:    // Create a new hash table, sized to hold "initialSize"    NodeIDMap(int initialSize,              MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager);                                   //  Entries.  It will automatically grow if need be.    virtual ~NodeIDMap();private:    NodeIDMap(const NodeIDMap &other);   // No copy, assignement, comparison.    NodeIDMap &operator = (const NodeIDMap &other);    bool operator == (const NodeIDMap &other);public:    void  add(AttrImpl *attr);       // Add the specified attribute to the table.    void  remove(AttrImpl *other);   // Remove the specified attribute.                                           //   Does nothing if the node is not in the table.    AttrImpl *find(const DOMString &ID);   // Find the attribute node in the table with this IDprivate:    void growTable();private:    AttrImpl      **fTable;    unsigned int  fSizeIndex;              // Index of the current table size in the                                           //   array of possible table sizes.	unsigned int  fSize;                   // The current size of the table array                                           //   (number of slots, not bytes.)    unsigned int  fNumEntries;             // The number of entries used.    unsigned int  fMaxEntries;             // The max number of entries to use before                                           //   growing the table.    MemoryManager* fMemoryManager;};XERCES_CPP_NAMESPACE_END#endif

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