⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dom_documenttype.hpp

📁 经典开源游戏glest的源代码
💻 HPP
字号:
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_DocumentType.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_DocumentType_HEADER_GUARD_#define DOM_DocumentType_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass DOM_NamedNodeMap;class DocumentTypeImpl;/** * Each <code>Document</code> has a <code>doctype</code> whose value * is either <code>null</code> or a <code>DocumentType</code> object. * * The <code>DOM_DocumentType</code> class provides access *  to the list of entities and notations that are defined for the document. * <p>The DOM Level 1 doesn't support editing <code>DocumentType</code> nodes. */class DEPRECATED_DOM_EXPORT DOM_DocumentType: public DOM_Node {public:    /** @name Constructors and assignment operator */    //@{    /**      * Default constructor for DOM_DocumentType.  The resulting object does not      * refer to an actual DocumentType node; it will compare == to 0, and is similar      * to a null object reference variable in Java.  It may subsequently be      * assigned to refer to the actual DocumentType node.      * <p>      * A new DocumentType node for a document that does not already have one      * can be created by DOM_Document::createDocumentType().      *      */    DOM_DocumentType();    /**      * Constructor for a null DOM_DocumentType.      * This allows passing 0 directly as a null DOM_DocumentType to      * function calls that take DOM_DocumentType as parameters.      *      * @param nullPointer Must be 0.      */    DOM_DocumentType(int nullPointer);    /**      * Copy constructor.  Creates a new <code>DOM_Comment</code> that refers to the      * same underlying node as the original.      *      *      * @param other The object to be copied.      */    DOM_DocumentType(const DOM_DocumentType &other);    /**      * Assignment operator.      *      * @param other The object to be copied.      */    DOM_DocumentType & operator = (const DOM_DocumentType &other);    /**      * Assignment operator.  This overloaded variant is provided for      *   the sole purpose of setting a DOM_Node reference variable to      *   zero.  Nulling out a reference variable in this way will decrement      *   the reference count on the underlying Node object that the variable      *   formerly referenced.  This effect is normally obtained when reference      *   variable goes out of scope, but zeroing them can be useful for      *   global instances, or for local instances that will remain in scope      *   for an extended time,  when the storage belonging to the underlying      *   node needs to be reclaimed.      *      * @param val   Only a value of 0, or null, is allowed.      */    DOM_DocumentType & operator = (const DOM_NullPtr *val);    //@}    /** @name Destructor. */    //@{	 /**	  * Destructor for DOM_DocumentType.  The object being destroyed is the reference      * object, not the underlying DocumentType node itself.	  *	  */    ~DOM_DocumentType();    //@}    /** @name Getter functions. */    //@{  /**   * The name of DTD; i.e., the name immediately following the   * <code>DOCTYPE</code> keyword in an XML source document.   */  DOMString       getName() const;  /**   * This function returns a  <code>NamedNodeMap</code> containing the general entities, both   * external and internal, declared in the DTD. Parameter entities are not contained.   * Duplicates are discarded.   * <p>   * Note: this functionality is not implemented in the initial release   * of the parser, and the returned NamedNodeMap will be empty.   */  DOM_NamedNodeMap getEntities() const;  /**   * This function returns a named node map containing an entry for   * each notation declared in a document's DTD.  Duplicates are discarded.   *   * <p>   * Note: this functionality is not implemented in the initial release   * of the parser, and the returned NamedNodeMap will be empty.   */  DOM_NamedNodeMap getNotations() const;  //@}    /** @name Functions introduced in DOM Level 2. */    //@{    /**     * Get the public identifier of the external subset.     *     * @return The public identifier of the external subset.     */    DOMString     getPublicId() const;    /**     * Get the system identifier of the external subset.     *     * @return The system identifier of the external subset.     */    DOMString     getSystemId() const;    /**     * Get the internal subset as a string.     *     * @return The internal subset as a string.     */    DOMString     getInternalSubset() const;    //@}protected:    DOM_DocumentType(DocumentTypeImpl *);    friend class DOM_Document;    friend class DOM_DOMImplementation;};XERCES_CPP_NAMESPACE_END#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -