📄 dom_element.hpp
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_Element.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_Element_HEADER_GUARD_#define DOM_Element_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass DOM_Attr;class DOM_NodeList;class ElementImpl;/** * By far the vast majority of objects (apart from text) that authors * encounter when traversing a document are <code>DOM_Element</code> nodes. * * Assume the following XML document:<elementExample id="demo"> * <subelement1/> * <subelement2><subsubelement/></subelement2> * </elementExample> * <p>When represented using DOM, the top node is an <code>DOM_Element</code> node * for "elementExample", which contains two child <code>DOM_Element</code> nodes, * one for "subelement1" and one for "subelement2". "subelement1" contains no * child nodes. * <p>Elements may have attributes associated with them; since the * <code>DOM_Element</code> interface inherits from <code>DOM_Node</code>, the generic * <code>DOM_Node</code> interface method <code>getAttributes</code> may be used * to retrieve the set of all attributes for an element. There are methods on * the <code>DOM_Element</code> interface to retrieve either an <code>DOM_Attr</code> * object by name or an attribute value by name. In XML, where an attribute * value may contain entity references, an <code>DOM_Attr</code> object should be * retrieved to examine the possibly fairly complex sub-tree representing the * attribute value. On the other hand, in HTML, where all attributes have * simple string values, methods to directly access an attribute value can * safely be used as a convenience. */class DEPRECATED_DOM_EXPORT DOM_Element: public DOM_Node {private:public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor for DOM_Element. The resulting object does not * refer to an actual Element node; it will compare == to 0, and is similar * to a null object reference variable in Java. It may subsequently be * assigned to refer to an actual Element node. * <p> * New comment nodes are created by DOM_Document::createElement(). * */ DOM_Element(); /** * Copy constructor. Creates a new <code>DOM_Element</code> that refers to the * same underlying actual element as the original. * * @param other The object to be copied */ DOM_Element(const DOM_Element &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_Element & operator = (const DOM_Element &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_Node reference variable to * zero. Nulling out a reference variable in this way will decrement * the reference count on the underlying Node object that the variable * formerly referenced. This effect is normally obtained when reference * variable goes out of scope, but zeroing them can be useful for * global instances, or for local instances that will remain in scope * for an extended time, when the storage belonging to the underlying * node needs to be reclaimed. * * @param val Only a value of 0, or null, is allowed. */ DOM_Element & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor. The object being destroyed is the reference * object, not the underlying Element itself. * */ ~DOM_Element(); //@} /** @name Getter functions. */ //@{ /** * The name of the element. * * For example, in: <elementExample * id="demo"> ... </elementExample> , <code>tagName</code> has * the value <code>"elementExample"</code>. Note that this is * case-preserving in XML, as are all of the operations of the DOM. */ DOMString getTagName() const; /** * Retrieves an attribute value by name. * * @param name The name of the attribute to retrieve. * @return The <code>DOM_Attr</code> value as a string, or the empty string if * that attribute does not have a specified or default value. */ DOMString getAttribute(const DOMString &name) const; /** * Retrieves an <code>DOM_Attr</code> node by name. * * @param name The name (<CODE>nodeName</CODE>) of the attribute to retrieve. * @return The <code>DOM_Attr</code> node with the specified name (<CODE>nodeName</CODE>) or * <code>null</code> if there is no such attribute. */ DOM_Attr getAttributeNode(const DOMString &name) const; /** * Returns a <code>NodeList</code> of all descendant elements with a given * tag name, in the order in which they would be encountered in a preorder * traversal of the <code>DOM_Element</code> tree. * * @param name The name of the tag to match on. The special value "*" * matches all tags. * @return A list of matching <code>DOM_Element</code> nodes. */ DOM_NodeList getElementsByTagName(const DOMString &name) const; //@} /** @name Set functions. */ //@{ /** * Adds a new attribute. * * If an attribute with that name is already present * in the element, its value is changed to be that of the value parameter. * This value is a simple string, it is not parsed as it is being set. So * any markup (such as syntax to be recognized as an entity reference) is * treated as literal text, and needs to be appropriately escaped by the * implementation when it is written out. In order to assign an attribute * value that contains entity references, the user must create an * <code>DOM_Attr</code> node plus any <code>Text</code> and * <code>EntityReference</code> nodes, build the appropriate subtree, and * use <code>setAttributeNode</code> to assign it as the value of an * attribute. * @param name The name of the attribute to create or alter. * @param value Value to set in string form. * @exception DOMException * INVALID_CHARACTER_ERR: Raised if the specified name contains an * illegal character. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. */ void setAttribute(const DOMString &name, const DOMString &value); /** * Adds a new attribute. * * If an attribute with that name (<CODE>nodeName</CODE>) is already present * in the element, it is replaced by the new one. * @param newAttr The <code>DOM_Attr</code> node to add to the attribute list. * @return If the <code>newAttr</code> attribute replaces an existing * attribute, the replaced * <code>DOM_Attr</code> node is returned, otherwise <code>null</code> is * returned. * @exception DOMException * WRONG_DOCUMENT_ERR: Raised if <code>newAttr</code> was created from a * different document than the one that created the element. * <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. * <br>INUSE_ATTRIBUTE_ERR: Raised if <code>newAttr</code> is already an * attribute of another <code>DOM_Element</code> object. The DOM user must * explicitly clone <code>DOM_Attr</code> nodes to re-use them in other * elements. */ DOM_Attr setAttributeNode(DOM_Attr newAttr); //@}
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