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📄 dom_node.hpp

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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_Node.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_Node_HEADER_GUARD_#define DOM_Node_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOMString.hpp"XERCES_CPP_NAMESPACE_BEGINclass DOM_NodeList;class DOM_NamedNodeMap;class DOM_Document;class NodeImpl;class DOM_NullPtr;  // A dummy class, with no implementation, that is                    //  used as in overloaded functions as a way to                    //  pass 0 or null./** * The <code>Node</code> interface is the primary datatype for the entire * Document Object Model. * * It represents a single node in the document tree. * While all objects implementing the <code>Node</code> interface expose * methods for dealing with children, not all objects implementing the * <code>Node</code> interface may have children. For example, * <code>Text</code> nodes may not have children, and adding children to such * nodes results in a <code>DOMException</code> being raised. * <p>The attributes <code>nodeName</code>, <code>nodeValue</code>  and * <code>attributes</code> are  included as a mechanism to get at node * information without  casting down to the specific derived interface. In * cases where  there is no obvious mapping of these attributes for a specific *  <code>nodeType</code> (e.g., <code>nodeValue</code> for an Element  or * <code>attributes</code>  for a Comment), this returns <code>null</code>. * Note that the  specialized interfaces may contain additional and more * convenient mechanisms to get and set the relevant information. */class  DEPRECATED_DOM_EXPORT DOM_Node {    public:    /** @name Constructors and assignment operators */    //@{    /**      * Default constructor for DOM_Node.  The resulting object does not      * refer to an actual  node; it will compare == to 0, and is similar      * to a null object reference variable in Java.  It may subsequently be      * assigned to refer to an actual node.  "Acutal Nodes" will always      * be of some derived type, such as Element or Attr.      *      */    DOM_Node();    /**      * Copy constructor.      *      * @param other The object to be copied.      */    DOM_Node(const DOM_Node &other);    /**      * Assignment operator.      *      * @param other The source to be assigned.      */    DOM_Node & operator = (const DOM_Node &other);     /**      * Assignment operator.  This overloaded variant is provided for      *   the sole purpose of setting a DOM_Node reference variable to      *   zero.  Nulling out a reference variable in this way will decrement      *   the reference count on the underlying Node object that the variable      *   formerly referenced.  This effect is normally obtained when reference      *   variable goes out of scope, but zeroing them can be useful for      *   global instances, or for local instances that will remain in scope      *   for an extended time,  when the storage belonging to the underlying      *   node needs to be reclaimed.      *      * @param val   Only a value of 0, or null, is allowed.      */    DOM_Node & operator = (const DOM_NullPtr *val);   //@}    /** @name Destructor. */    //@{	 /**	  * Destructor for DOM_Node.  The object being destroyed is the reference      * object, not the underlying node itself.	  *	  */    ~DOM_Node();    //@}    /** @name Equality and Inequality operators. */    //@{    /**     * The equality operator.  This compares to references to nodes, and     * returns true if they both refer to the same underlying node.  It     * is exactly analogous to Java's operator ==  on object reference     * variables.  This operator can not be used to compare the values     * of two different nodes in the document tree.     *     * @param other The object reference with which <code>this</code> object is compared     * @returns True if both <code>DOM_Node</code>s refer to the same     *  actual node, or are both null; return false otherwise.     */    bool operator == (const DOM_Node & other)const;    /**      *  Compare with a pointer.  Intended only to allow a convenient      *    comparison with null.      *      */    bool operator == (const DOM_NullPtr *other) const;    /**     * The inequality operator.  See operator ==.     *     */    bool operator != (const DOM_Node & other) const;     /**      *  Compare with a pointer.  Intended only to allow a convenient      *    comparison with null.      *      */   bool operator != (const DOM_NullPtr * other) const;    enum NodeType {        ELEMENT_NODE                = 1,        ATTRIBUTE_NODE              = 2,        TEXT_NODE                   = 3,        CDATA_SECTION_NODE          = 4,        ENTITY_REFERENCE_NODE       = 5,        ENTITY_NODE                 = 6,        PROCESSING_INSTRUCTION_NODE = 7,        COMMENT_NODE                = 8,        DOCUMENT_NODE               = 9,        DOCUMENT_TYPE_NODE          = 10,        DOCUMENT_FRAGMENT_NODE      = 11,        NOTATION_NODE               = 12,        XML_DECL_NODE               = 13    };    //@}    /** @name Get functions. */    //@{    /**     * The name of this node, depending on its type; see the table above.     */    DOMString       getNodeName() const;    /**     * Gets the value of this node, depending on its type.     *     * @exception DOMException     *   NO_MODIFICATION_ALLOWED_ERR: Raised when the node is readonly.     * @exception DOMException     *   DOMSTRING_SIZE_ERR: Raised when it would return more characters than     *   fit in a <code>DOMString</code> variable on the implementation     *   platform.     */    DOMString       getNodeValue() const;    /**     * An enum value representing the type of the underlying object.     */    short           getNodeType() const;    /**     * Gets the parent of this node.     *     * All nodes, except <code>Document</code>,     * <code>DocumentFragment</code>, and <code>Attr</code> may have a parent.     * However, if a node has just been created and not yet added to the tree,     * or if it has been removed from the tree, a <code>null</code> DOM_Node     * is returned.     */    DOM_Node        getParentNode() const;    /**     * Gets a <code>NodeList</code> that contains all children of this node.     *     * If there     * are no children, this is a <code>NodeList</code> containing no nodes.     * The content of the returned <code>NodeList</code> is "live" in the sense     * that, for instance, changes to the children of the node object that     * it was created from are immediately reflected in the nodes returned by     * the <code>NodeList</code> accessors; it is not a static snapshot of the     * content of the node. This is true for every <code>NodeList</code>,     * including the ones returned by the <code>getElementsByTagName</code>     * method.     */    DOM_NodeList    getChildNodes() const;    /**     * Gets the first child of this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getFirstChild() const;    /**     * Gets the last child of this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getLastChild() const;    /**     * Gets the node immediately preceding this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getPreviousSibling() const;    /**     * Gets the node immediately following this node.     *     * If there is no such node, this returns <code>null</code>.     */    DOM_Node        getNextSibling() const;    /**     * Gets a <code>NamedNodeMap</code> containing the attributes of this node (if it     * is an <code>Element</code>) or <code>null</code> otherwise.     */    DOM_NamedNodeMap  getAttributes() const;    /**     * Gets the <code>DOM_Document</code> object associated with this node.     *     * This is also     * the <code>DOM_Document</code> object used to create new nodes. When this     * node is a <code>DOM_Document</code> or a <code>DOM_DocumentType</code>     * which is not used with any <code>DOM_Document</code> yet, this is     * <code>null</code>.     *     */    DOM_Document      getOwnerDocument() const;    /**      * Return the user data pointer.      *      * User data allows application programs      * to attach extra data to DOM nodes, and can be set using the      * function <code>DOM_Node::setUserData(p)</code>.      * @return The user data pointer.      */    void              *getUserData() const;    //@}    /** @name Cloning function. */    //@{    /**     * Returns a duplicate of this node.     *     * This function serves as a generic copy constructor for nodes.     *     * The duplicate node has no parent (     * <code>parentNode</code> returns <code>null</code>.).     * <br>Cloning an <code>Element</code> copies all attributes and their     * values, including those generated by the  XML processor to represent     * defaulted attributes, but this method does not copy any text it contains     * unless it is a deep clone, since the text is contained in a child     * <code>Text</code> node. Cloning any other type of node simply returns a     * copy of this node.     * @param deep If <code>true</code>, recursively clone the subtree under the     *   specified node; if <code>false</code>, clone only the node itself (and     *   its attributes, if it is an <code>Element</code>).     * @return The duplicate node.     */    DOM_Node         cloneNode(bool deep) const;    //@}    /** @name Functions to modify the DOM Node. */    //@{

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