📄 dom_node.hpp
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_Node.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_Node_HEADER_GUARD_#define DOM_Node_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOMString.hpp"XERCES_CPP_NAMESPACE_BEGINclass DOM_NodeList;class DOM_NamedNodeMap;class DOM_Document;class NodeImpl;class DOM_NullPtr; // A dummy class, with no implementation, that is // used as in overloaded functions as a way to // pass 0 or null./** * The <code>Node</code> interface is the primary datatype for the entire * Document Object Model. * * It represents a single node in the document tree. * While all objects implementing the <code>Node</code> interface expose * methods for dealing with children, not all objects implementing the * <code>Node</code> interface may have children. For example, * <code>Text</code> nodes may not have children, and adding children to such * nodes results in a <code>DOMException</code> being raised. * <p>The attributes <code>nodeName</code>, <code>nodeValue</code> and * <code>attributes</code> are included as a mechanism to get at node * information without casting down to the specific derived interface. In * cases where there is no obvious mapping of these attributes for a specific * <code>nodeType</code> (e.g., <code>nodeValue</code> for an Element or * <code>attributes</code> for a Comment), this returns <code>null</code>. * Note that the specialized interfaces may contain additional and more * convenient mechanisms to get and set the relevant information. */class DEPRECATED_DOM_EXPORT DOM_Node { public: /** @name Constructors and assignment operators */ //@{ /** * Default constructor for DOM_Node. The resulting object does not * refer to an actual node; it will compare == to 0, and is similar * to a null object reference variable in Java. It may subsequently be * assigned to refer to an actual node. "Acutal Nodes" will always * be of some derived type, such as Element or Attr. * */ DOM_Node(); /** * Copy constructor. * * @param other The object to be copied. */ DOM_Node(const DOM_Node &other); /** * Assignment operator. * * @param other The source to be assigned. */ DOM_Node & operator = (const DOM_Node &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_Node reference variable to * zero. Nulling out a reference variable in this way will decrement * the reference count on the underlying Node object that the variable * formerly referenced. This effect is normally obtained when reference * variable goes out of scope, but zeroing them can be useful for * global instances, or for local instances that will remain in scope * for an extended time, when the storage belonging to the underlying * node needs to be reclaimed. * * @param val Only a value of 0, or null, is allowed. */ DOM_Node & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_Node. The object being destroyed is the reference * object, not the underlying node itself. * */ ~DOM_Node(); //@} /** @name Equality and Inequality operators. */ //@{ /** * The equality operator. This compares to references to nodes, and * returns true if they both refer to the same underlying node. It * is exactly analogous to Java's operator == on object reference * variables. This operator can not be used to compare the values * of two different nodes in the document tree. * * @param other The object reference with which <code>this</code> object is compared * @returns True if both <code>DOM_Node</code>s refer to the same * actual node, or are both null; return false otherwise. */ bool operator == (const DOM_Node & other)const; /** * Compare with a pointer. Intended only to allow a convenient * comparison with null. * */ bool operator == (const DOM_NullPtr *other) const; /** * The inequality operator. See operator ==. * */ bool operator != (const DOM_Node & other) const; /** * Compare with a pointer. Intended only to allow a convenient * comparison with null. * */ bool operator != (const DOM_NullPtr * other) const; enum NodeType { ELEMENT_NODE = 1, ATTRIBUTE_NODE = 2, TEXT_NODE = 3, CDATA_SECTION_NODE = 4, ENTITY_REFERENCE_NODE = 5, ENTITY_NODE = 6, PROCESSING_INSTRUCTION_NODE = 7, COMMENT_NODE = 8, DOCUMENT_NODE = 9, DOCUMENT_TYPE_NODE = 10, DOCUMENT_FRAGMENT_NODE = 11, NOTATION_NODE = 12, XML_DECL_NODE = 13 }; //@} /** @name Get functions. */ //@{ /** * The name of this node, depending on its type; see the table above. */ DOMString getNodeName() const; /** * Gets the value of this node, depending on its type. * * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised when the node is readonly. * @exception DOMException * DOMSTRING_SIZE_ERR: Raised when it would return more characters than * fit in a <code>DOMString</code> variable on the implementation * platform. */ DOMString getNodeValue() const; /** * An enum value representing the type of the underlying object. */ short getNodeType() const; /** * Gets the parent of this node. * * All nodes, except <code>Document</code>, * <code>DocumentFragment</code>, and <code>Attr</code> may have a parent. * However, if a node has just been created and not yet added to the tree, * or if it has been removed from the tree, a <code>null</code> DOM_Node * is returned. */ DOM_Node getParentNode() const; /** * Gets a <code>NodeList</code> that contains all children of this node. * * If there * are no children, this is a <code>NodeList</code> containing no nodes. * The content of the returned <code>NodeList</code> is "live" in the sense * that, for instance, changes to the children of the node object that * it was created from are immediately reflected in the nodes returned by * the <code>NodeList</code> accessors; it is not a static snapshot of the * content of the node. This is true for every <code>NodeList</code>, * including the ones returned by the <code>getElementsByTagName</code> * method. */ DOM_NodeList getChildNodes() const; /** * Gets the first child of this node. * * If there is no such node, this returns <code>null</code>. */ DOM_Node getFirstChild() const; /** * Gets the last child of this node. * * If there is no such node, this returns <code>null</code>. */ DOM_Node getLastChild() const; /** * Gets the node immediately preceding this node. * * If there is no such node, this returns <code>null</code>. */ DOM_Node getPreviousSibling() const; /** * Gets the node immediately following this node. * * If there is no such node, this returns <code>null</code>. */ DOM_Node getNextSibling() const; /** * Gets a <code>NamedNodeMap</code> containing the attributes of this node (if it * is an <code>Element</code>) or <code>null</code> otherwise. */ DOM_NamedNodeMap getAttributes() const; /** * Gets the <code>DOM_Document</code> object associated with this node. * * This is also * the <code>DOM_Document</code> object used to create new nodes. When this * node is a <code>DOM_Document</code> or a <code>DOM_DocumentType</code> * which is not used with any <code>DOM_Document</code> yet, this is * <code>null</code>. * */ DOM_Document getOwnerDocument() const; /** * Return the user data pointer. * * User data allows application programs * to attach extra data to DOM nodes, and can be set using the * function <code>DOM_Node::setUserData(p)</code>. * @return The user data pointer. */ void *getUserData() const; //@} /** @name Cloning function. */ //@{ /** * Returns a duplicate of this node. * * This function serves as a generic copy constructor for nodes. * * The duplicate node has no parent ( * <code>parentNode</code> returns <code>null</code>.). * <br>Cloning an <code>Element</code> copies all attributes and their * values, including those generated by the XML processor to represent * defaulted attributes, but this method does not copy any text it contains * unless it is a deep clone, since the text is contained in a child * <code>Text</code> node. Cloning any other type of node simply returns a * copy of this node. * @param deep If <code>true</code>, recursively clone the subtree under the * specified node; if <code>false</code>, clone only the node itself (and * its attributes, if it is an <code>Element</code>). * @return The duplicate node. */ DOM_Node cloneNode(bool deep) const; //@} /** @name Functions to modify the DOM Node. */ //@{
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