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📄 dom_document.hpp

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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_Document.hpp 568078 2007-08-21 11:43:25Z amassari $*/#ifndef DOM_Document_HEADER_GUARD_#define DOM_Document_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_DocumentType.hpp"#include "DOM_DOMImplementation.hpp"#include "DOM_Element.hpp"#include "DOM_DocumentFragment.hpp"#include "DOM_Comment.hpp"#include "DOM_CDATASection.hpp"#include "DOM_ProcessingInstruction.hpp"#include "DOM_Attr.hpp"#include "DOM_Entity.hpp"#include "DOM_EntityReference.hpp"#include "DOM_NodeList.hpp"#include "DOM_Notation.hpp"#include "DOM_Text.hpp"#include "DOM_Node.hpp"#include "DOM_NodeIterator.hpp"#include "DOM_TreeWalker.hpp"#include "DOM_XMLDecl.hpp"#include "DOM_Range.hpp"XERCES_CPP_NAMESPACE_BEGINclass DocumentImpl;class NodeIteratorImpl;/*** Class to refer to XML Document nodes in the DOM.** Conceptually, a DOM document node is the root of the document tree, and provides* the  primary access to the document's data.* <p>Since elements, text nodes, comments, processing instructions, etc.* cannot exist outside the context of a <code>Document</code>, the* <code>Document</code> interface also contains the factory methods needed* to create these objects.  The <code>Node</code> objects created have a* <code>ownerDocument</code> attribute which associates them with the* <code>Document</code> within whose  context they were created.*/class DEPRECATED_DOM_EXPORT DOM_Document: public DOM_Node {public:    /** @name Constructors and assignment operators */    //@{    /**     * The default constructor for DOM_Document creates a null     * DOM_Document object that refers to no document.  It may subsequently be     * assigned to refer to an actual Document node.     *     * To create a new document, use the static method     *   <code> DOM_Document::createDocument(). </code>     *     */    DOM_Document();    /**      * Copy constructor.  Creates a new <code>DOM_Document</code> that refers to the      * same underlying actual document as the original.      *      * @param other The object to be copied      */    DOM_Document(const DOM_Document &other);    /**      * Assignment operator      *      * @param other The object to be copied      */    DOM_Document & operator = (const DOM_Document &other);    /**      * Assignment operator.  This overloaded variant is provided for      *   the sole purpose of setting a DOM_Node reference variable to      *   zero.  Nulling out a reference variable in this way will decrement      *   the reference count on the underlying Node object that the variable      *   formerly referenced.  This effect is normally obtained when reference      *   variable goes out of scope, but zeroing them can be useful for      *   global instances, or for local instances that will remain in scope      *   for an extended time,  when the storage belonging to the underlying      *   node needs to be reclaimed.      *      * @param val   Only a value of 0, or null, is allowed.      */    DOM_Document & operator = (const DOM_NullPtr *val);	//@}  /** @name Destructor */  //@{	  /**    * Destructor.  The object being destroyed is the reference    * object, not the underlying Document itself.    *    * <p>The reference counting memory management will    *  delete the underlying document itself if this    * DOM_Document is the last remaining to refer to the Document,    * and if there are no remaining references to any of the nodes    * within the document tree.  If other live references do remain,    * the underlying document itself remains also.    *    */    ~DOM_Document();  //@}  /** @name Factory methods to create new nodes for the Document */  //@{    /**    *   Create a new empty document.    *    *   This differs from the <code> DOM_Document </code> default    *   constructor, which creates    *   a null reference only, not an actual document.    *    *   <p>This function is an extension to the DOM API, which    *   lacks any mechanism for the creation of new documents.    *   @return A new <code>DOM_Document</code>, which may then    *   be populated using the DOM API calls.    */    static DOM_Document   createDocument(MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager);    /**    *  Create a new entity.    *    *  Non-standard extension.    * @param name The name of the entity to instantiate    *    */    DOM_Entity     createEntity(const DOMString &name);    /**    * Creates an element of the type specified.    *    * Note that the instance returned    * implements the Element interface, so attributes can be specified    * directly  on the returned object.    * @param tagName The name of the element type to instantiate.    * @return A <code>DOM_Element</code> that reference the new element.    * @exception DOMException    *   INVALID_CHARACTER_ERR: Raised if the specified name contains an    *   illegal character.    */    DOM_Element     createElement(const DOMString &tagName);    /**    * Creates an element of the type specified.    * This non-standard overload of createElement, with the name specified as    * raw Unicode string, is intended for use from XML parsers,    * and is the best performing way to create elements.  The name    * string is not checked for conformance to the XML rules for valid    * element names.    *    *    * @param tagName The name of the element type to instantiate, as    *    a null-terminated unicode string.    * @return A new <CODE>DOM_Element</CODE>    *        object with the <CODE>nodeName</CODE> attribute set to    *        <CODE>tagName</CODE>, and <CODE>localName</CODE>,    *        <CODE>prefix</CODE>, and <CODE>namespaceURI</CODE> set to    *        <CODE>null</CODE>.    */    DOM_Element     createElement(const XMLCh *tagName);    /**    * Creates an empty DocumentFragment object.    *    * @return A <code>DOM_DocumentFragment</code> that references the newly    * created document fragment.    */    DOM_DocumentFragment   createDocumentFragment();    /**    * Creates a Text node given the specified string.    *    * @param data The data for the node.    * @return A <code>DOM_Text</code> object that references the newly    *  created text node.    */    DOM_Text         createTextNode(const DOMString &data);    /**    * Creates a Comment node given the specified string.    *    * @param data The data for the comment.    * @return A <code>DOM_Comment</code> that references the newly    *  created comment node.    */    DOM_Comment      createComment(const DOMString &data);    /**    * Creates a CDATASection node whose value  is the specified    * string.    *    * @param data The data for the <code>DOM_CDATASection</code> contents.    * @return A <code>DOM_CDATASection</code> object.    * @exception DOMException    *   NOT_SUPPORTED_ERR: Raised if this document is an HTML document.    */    DOM_CDATASection   createCDATASection(const DOMString &data);    /**    *  Create a DocumentType node.  Non-standard extension.    *    * @return A <code>DOM_DocumentType</code> that references the newly    *  created DocumentType node.    *    */    DOM_DocumentType createDocumentType(const DOMString &name);    /**    *  Create a Notation.    *    *  Non-standard extension.    *    *  @param name The name of the notation to instantiate    * @return A <code>DOM_Notation</code> that references the newly    *  created Notation node.    */    DOM_Notation createNotation(const DOMString &name);    /**    * Creates a ProcessingInstruction node given the specified    * name and data strings.    *    * @param target The target part of the processing instruction.    * @param data The data for the node.    * @return A <code>DOM_ProcessingInstruction</code> that references the newly    *  created PI node.    * @exception DOMException    *   INVALID_CHARACTER_ERR: Raised if an illegal character is specified.    */    DOM_ProcessingInstruction createProcessingInstruction(const DOMString &target,        const DOMString &data);    /**     * Creates an Attr of the given name.     *     * Note that the     * <code>Attr</code> instance can then be attached to an Element     * using the <code>DOMElement::setAttribute()</code> method.     * @param name The name of the attribute.     * @return A new <CODE>DOM_Attr</CODE>     *       object with the <CODE>nodeName</CODE> attribute set to     *       <CODE>name</CODE>, and <CODE>localName</CODE>, <CODE>prefix</CODE>,     *       and <CODE>namespaceURI</CODE> set to     *       <CODE>null</CODE>.     * @exception DOMException     *   INVALID_CHARACTER_ERR: Raised if the specified name contains an     *   illegal character.     */    DOM_Attr     createAttribute(const DOMString &name);    /**     * Creates an EntityReference object.     *     * @param name The name of the entity to reference.     * @return A <code>DOM_EntityReference</code> that references the newly     *  created EntityReference node.     * @exception DOMException     *   INVALID_CHARACTER_ERR: Raised if the specified name contains an

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