📄 dom_nodefilter.hpp
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_NodeFilter.hpp 568078 2007-08-21 11:43:25Z amassari $ */// DOM_NodeFilter.h: interface for the DOM_NodeFilter class.////////////////////////////////////////////////////////////////////////#ifndef DOM_NodeFilter_HEADER_GUARD_#define DOM_NodeFilter_HEADER_GUARD_#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass NodeFilterImpl;/** * Filters are objects that know how to "filter out" nodes. If a * <code>DOM_NodeIterator</code> or <code>DOM_TreeWalker</code> is given a * filter, it applies the filter before it returns the next node. * * If the filter says to accept the node, the iterator returns it; otherwise, the * iterator looks for the next node and pretends that the node that was rejected * was not there. * * The DOM does not provide any filters. Filter is just an interface that users can * implement to provide their own filters. * * Filters do not need to know how to iterate, nor do they need to know anything * about the data structure that is being iterated. This makes it very easy to write * filters, since the only thing they have to know how to do is evaluate a single node. * One filter may be used with a number of different kinds of iterators, encouraging * code reuse. * */class DEPRECATED_DOM_EXPORT DOM_NodeFilter{ public: /** @name Enumerators for Node Filter */ //@{ /* * <table><tr><td>FILTER_ACCEPT</td> * <td>Accept the node. Navigation methods defined for * NodeIterator or TreeWalker will return this node.</td> * </tr> * <tr><td> * FILTER_REJECT</td> * <td>Reject the node. Navigation methods defined for * NodeIterator or TreeWalker will not return this * node. For TreeWalker, the children of this node will * also be rejected. Iterators treat this as a synonym * for FILTER_SKIP.</td> * </tr> * <tr><td>FILTER_SKIP</td> * <td>Reject the node. Navigation methods defined for * NodeIterator or TreeWalker will not return this * node. For both NodeIterator and Treewalker, the * children of this node will still be considered.</td> * </tr> * </table> * */ enum FilterAction {FILTER_ACCEPT = 1, FILTER_REJECT = 2, FILTER_SKIP = 3}; enum ShowType { SHOW_ALL = 0x0000FFFF, SHOW_ELEMENT = 0x00000001, SHOW_ATTRIBUTE = 0x00000002, SHOW_TEXT = 0x00000004, SHOW_CDATA_SECTION = 0x00000008, SHOW_ENTITY_REFERENCE = 0x00000010, SHOW_ENTITY = 0x00000020, SHOW_PROCESSING_INSTRUCTION = 0x00000040, SHOW_COMMENT = 0x00000080, SHOW_DOCUMENT = 0x00000100, SHOW_DOCUMENT_TYPE = 0x00000200, SHOW_DOCUMENT_FRAGMENT = 0x00000400, SHOW_NOTATION = 0x00000800 }; //@} /** @name Constructors */ //@{ /** * Default constructor for DOM_NodeFilter. */ DOM_NodeFilter(); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_NodeFilter. */ virtual ~DOM_NodeFilter(); //@} /** @name Test function. */ //@{ /** * Test whether a specified node is visible in the logical view of a DOM_TreeWalker * or DOM_NodeIterator. This function will be called by the implementation of * DOM_TreeWalker and DOM_NodeIterator; it is not intended to be called directly from user * code. * * @param node The node to check to see if it passes the filter or not. * @return A constant to determine whether the node is accepted, rejected, or skipped. */ virtual short acceptNode (const DOM_Node &node) const =0; //@} private: DOM_NodeFilter(const DOM_NodeFilter &other); DOM_NodeFilter & operator = (const DOM_NodeFilter &other); bool operator == (const DOM_NodeFilter &other) const; bool operator != (const DOM_NodeFilter &other) const;};XERCES_CPP_NAMESPACE_END#endif
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