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📄 dom_entityreference.hpp

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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//* * $Id: DOM_EntityReference.hpp 568078 2007-08-21 11:43:25Z amassari $ */#ifndef DOM_EntityReference_HEADER_GUARD_#define DOM_EntityReference_HEADER_GUARD_#include <xercesc/util/XercesDefs.hpp>#include "DOM_Node.hpp"XERCES_CPP_NAMESPACE_BEGINclass EntityReferenceImpl;/** * <code>EntityReference</code> nodes will appear in the structure * model when an entity reference is in the source document, or when the user * wishes to insert an entity reference. * * The expansion of the entity will appear as child nodes of the entity * reference node.  The expansion may be just simple text, or it may * be more complex, containing additional entity refs. **/class DEPRECATED_DOM_EXPORT DOM_EntityReference: public DOM_Node {public:    /** @name Constructors and assignment operator */    //@{    /**      * Default constructor for DOM_EntityReference.  The resulting object does not    * refer to an actual Entity Reference node; it will compare == to 0, and is similar    * to a null object reference variable in Java.  It may subsequently be    * assigned to refer to an actual entity reference node.    * <p>    * New entity reference nodes are created by DOM_Document::createEntityReference().      *      */    DOM_EntityReference();    /**      * Copy constructor.  Creates a new <code>DOM_EntityReference</code> that refers to the    * same underlying node as the original.      *      * @param other The object to be copied.      */    DOM_EntityReference(const DOM_EntityReference &other);    /**      * Assignment operator.      *      * @param other The object to be copied.      */    DOM_EntityReference & operator = (const DOM_EntityReference &other);    /**      * Assignment operator.  This overloaded variant is provided for      *   the sole purpose of setting a DOM_Node reference variable to      *   zero.  Nulling out a reference variable in this way will decrement      *   the reference count on the underlying Node object that the variable      *   formerly referenced.  This effect is normally obtained when reference      *   variable goes out of scope, but zeroing them can be useful for      *   global instances, or for local instances that will remain in scope      *   for an extended time,  when the storage belonging to the underlying      *   node needs to be reclaimed.      *      * @param val   Only a value of 0, or null, is allowed.      */    DOM_EntityReference & operator = (const DOM_NullPtr *val);    //@}    /** @name Destructor. */    //@{	 /**	  * Destructor for DOM_EntityReference.  The object being destroyed is the reference      * object, not the underlying entity reference node itself.	  *	  */    ~DOM_EntityReference();    //@}protected:    DOM_EntityReference(EntityReferenceImpl *impl);    friend class DOM_Document;};XERCES_CPP_NAMESPACE_END#endif

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