📄 defs.h
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/* defs.h Drew Olbrich, 1992*/#ifndef _DEFS#define _DEFS#ifdef WIN32#pragma warning (disable:4244) /* disable nasty conversion warnings. */#endif#define WIN_TITLE "distort"#define ICON_TITLE "distort"#define DEFAULT_IMAGE_FN "data/distort.rgb"#define DEFAULT_EFFECT ripple#define WIN_SIZE_X 400#define WIN_SIZE_Y 400#define GRID_SIZE_X 32#define GRID_SIZE_Y 32#define CLIP_NEAR 0.0#define CLIP_FAR 1000.0/* The following structure defines functions unique to each distortion effect. Depending on which distortion is selected, a different set of functions is called. Obviously this should all be written in C++. Maybe.*/typedef struct { void (* init)(); void (* dynamics)(); void (* redraw)(); void (* click)();} EFFECT;extern EFFECT ripple;extern EFFECT rubber;#endif
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