📄 texture.h
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/* * read_texture() - read in an image file in SGI 'libimage' format * currently its very simple minded and converts all images * to RGBA8 regardless of the input format and returns the * original number of components in the appropriate parameter. * * * the components are converted as follows * L -> LLL 1.0 * LA -> LLL A * RGB -> RGB 1.0 * RGBA -> RGB A * */unsigned *read_texture(char *name, int *width, int *height, int *components);
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