lighting.h

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#if !defined(AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_)
#define AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Lighting.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CLighting dialog

class CLighting : public CDialog
{
// Construction
public:
	float m_lightAmbientR;
	float m_lightAmbientG;
	float m_lightAmbientB;
	float m_lightDiffuseR;
	float m_lightDiffuseG;
	float m_lightDiffuseB;
	float m_lightSpecularR;
	float m_lightSpecularG;
	float m_lightSpecularB;
    float m_lightPositionX;
	float m_lightPositionY;
	float m_lightPositionZ;
	CLighting(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CLighting)
	enum { IDD = IDD_LIGHT };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLighting)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CLighting)
	virtual void OnOK();
	afx_msg void OnChangeLAmbientR();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LIGHTING_H__15DBA5E5_3488_11D4_B502_DA5D708BD658__INCLUDED_)

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