⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 biosemu.c

📁 uboot详细解读可用启动引导LINUX2.6内核
💻 C
字号:
/******************************************************************************			 BIOS emulator and interface*		       to Realmode X86 Emulator Library**  Copyright (C) 2007 Freescale Semiconductor, Inc. All rights reserved.*  Jason Jin <Jason.jin@freescale.com>**		Copyright (C) 1996-1999 SciTech Software, Inc.**  ========================================================================**  Permission to use, copy, modify, distribute, and sell this software and*  its documentation for any purpose is hereby granted without fee,*  provided that the above copyright notice appear in all copies and that*  both that copyright notice and this permission notice appear in*  supporting documentation, and that the name of the authors not be used*  in advertising or publicity pertaining to distribution of the software*  without specific, written prior permission.	The authors makes no*  representations about the suitability of this software for any purpose.*  It is provided "as is" without express or implied warranty.**  THE AUTHORS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,*  INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO*  EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR*  CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF*  USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR*  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR*  PERFORMANCE OF THIS SOFTWARE.**  ========================================================================** Language:	ANSI C* Environment:	Any* Developer:	Kendall Bennett** Description:	Module implementing the system specific functions. This*		module is always compiled and linked in the OS depedent*		libraries, and never in a binary portable driver.**		Jason ported this file to u-boot to run the ATI video card BIOS*		in u-boot. Made all the video memory be emulated during the*		BIOS runing process which may affect the VGA function but the*		frambuffer function can work after run the BIOS.*****************************************************************************/#include <malloc.h>#include <common.h>#if defined(CONFIG_BIOSEMU)#include "biosemui.h"BE_sysEnv _BE_env = {{0}};static X86EMU_memFuncs _BE_mem __attribute__((section(GOT2_TYPE))) = {	BE_rdb,	BE_rdw,	BE_rdl,	BE_wrb,	BE_wrw,	BE_wrl,	};static X86EMU_pioFuncs _BE_pio __attribute__((section(GOT2_TYPE))) = {	BE_inb,	BE_inw,	BE_inl,	BE_outb,	BE_outw,	BE_outl,	};#define OFF(addr)	(u16)(((addr) >> 0) & 0xffff)#define SEG(addr)	(u16)(((addr) >> 4) & 0xf000)/****************************************************************************PARAMETERS:debugFlags  - Flags to enable debugging options (debug builds only)memSize	    - Amount of memory to allocate for real mode machineinfo	    - Pointer to default VGA device informationREMARKS:This functions initialises the BElib, and uses the passed inBIOS image as the BIOS that is used and emulated at 0xC0000.****************************************************************************/int X86API BE_init(u32 debugFlags, int memSize, BE_VGAInfo * info, int shared){#if !defined(__DRIVER__)  && !defined(__KERNEL__)	PM_init();#endif	memset(&M, 0, sizeof(M));	if (memSize < 20480){		printf("Emulator requires at least 20Kb of memory!\n");		return 0;	}	M.mem_base = malloc(memSize);	if (M.mem_base == NULL){		printf("Biosemu:Out of memory!");		return 0;	}	M.mem_size = memSize;	_BE_env.emulateVGA = 0;	_BE_env.busmem_base = (unsigned long)malloc(128 * 1024);	if ((void *)_BE_env.busmem_base == NULL){		printf("Biosemu:Out of memory!");		return 0;	}	M.x86.debug = debugFlags;	_BE_bios_init((u32*)info->LowMem);	X86EMU_setupMemFuncs(&_BE_mem);	X86EMU_setupPioFuncs(&_BE_pio);	BE_setVGA(info);	return 1;}/****************************************************************************PARAMETERS:info	    - Pointer to VGA device information to make currentREMARKS:This function sets the VGA BIOS functions in the emulator to point to thespecific VGA BIOS in use. This includes swapping the BIOS interruptvectors, BIOS image and BIOS data area to the new BIOS. This allows thereal mode BIOS to be swapped without resetting the entire emulator.****************************************************************************/void X86API BE_setVGA(BE_VGAInfo * info){#ifdef __KERNEL__	_BE_env.vgaInfo.function = info->function;	_BE_env.vgaInfo.device = info->device;	_BE_env.vgaInfo.bus = info->bus;	_BE_env.vgaInfo.pcidev = info->pcidev;#else	_BE_env.vgaInfo.pciInfo = info->pciInfo;#endif	_BE_env.vgaInfo.BIOSImage = info->BIOSImage;	if (info->BIOSImage) {		_BE_env.biosmem_base = (ulong) info->BIOSImage;		_BE_env.biosmem_limit = 0xC0000 + info->BIOSImageLen - 1;	} else {		_BE_env.biosmem_base = _BE_env.busmem_base + 0x20000;		_BE_env.biosmem_limit = 0xC7FFF;	}	if (*((u32 *) info->LowMem) == 0)		_BE_bios_init((u32 *) info->LowMem);	memcpy((u8 *) M.mem_base, info->LowMem, sizeof(info->LowMem));}/****************************************************************************PARAMETERS:info	    - Pointer to VGA device information to retrieve currentREMARKS:This function returns the VGA BIOS functions currently active in theemulator, so they can be restored at a later date.****************************************************************************/void X86API BE_getVGA(BE_VGAInfo * info){#ifdef __KERNEL__	info->function = _BE_env.vgaInfo.function;	info->device = _BE_env.vgaInfo.device;	info->bus = _BE_env.vgaInfo.bus;	info->pcidev = _BE_env.vgaInfo.pcidev;#else	info->pciInfo = _BE_env.vgaInfo.pciInfo;#endif	info->BIOSImage = _BE_env.vgaInfo.BIOSImage;	memcpy(info->LowMem, (u8 *) M.mem_base, sizeof(info->LowMem));}/****************************************************************************PARAMETERS:r_seg	- Segment for pointer to convertr_off	- Offset for pointer to convertREMARKS:This function maps a real mode pointer in the emulator memory to a protectedmode pointer that can be used to directly access the memory.NOTE:	The memory is *always* in little endian format, son on non-x86	systems you will need to do endian translations to access this	memory.****************************************************************************/void *X86API BE_mapRealPointer(uint r_seg, uint r_off){	u32 addr = ((u32) r_seg << 4) + r_off;	if (addr >= 0xC0000 && addr <= _BE_env.biosmem_limit) {		return (void *)(_BE_env.biosmem_base + addr - 0xC0000);	} else if (addr >= 0xA0000 && addr <= 0xFFFFF) {		return (void *)(_BE_env.busmem_base + addr - 0xA0000);	}	return (void *)(M.mem_base + addr);}/****************************************************************************PARAMETERS:len	- Return the length of the VESA bufferrseg	- Place to store VESA buffer segmentroff	- Place to store VESA buffer offsetREMARKS:This function returns the address of the VESA transfer buffer in real_BE_piomode emulator memory. The VESA transfer buffer is always 1024 bytes long,and located at 15Kb into the start of the real mode memory (16Kb is wherewe put the real mode code we execute for issuing interrupts).NOTE:	The memory is *always* in little endian format, son on non-x86	systems you will need to do endian translations to access this	memory.****************************************************************************/void *X86API BE_getVESABuf(uint * len, uint * rseg, uint * roff){	*len = 1024;	*rseg = SEG(0x03C00);	*roff = OFF(0x03C00);	return (void *)(M.mem_base + ((u32) * rseg << 4) + *roff);}/****************************************************************************REMARKS:Cleans up and exits the emulator.****************************************************************************/void X86API BE_exit(void){	free(M.mem_base);	free((void *)_BE_env.busmem_base);}/****************************************************************************PARAMETERS:seg	- Segment of code to calloff	- Offset of code to callregs	- Real mode registers to loadsregs	- Real mode segment registers to loadREMARKS:This functions calls a real mode far function at the specified address,and loads all the x86 registers from the passed in registers structure.On exit the registers returned from the call are returned in the samestructures.****************************************************************************/void X86API BE_callRealMode(uint seg, uint off, RMREGS * regs, RMSREGS * sregs){	M.x86.R_EAX = regs->e.eax;	M.x86.R_EBX = regs->e.ebx;	M.x86.R_ECX = regs->e.ecx;	M.x86.R_EDX = regs->e.edx;	M.x86.R_ESI = regs->e.esi;	M.x86.R_EDI = regs->e.edi;	M.x86.R_DS = sregs->ds;	M.x86.R_ES = sregs->es;	M.x86.R_FS = sregs->fs;	M.x86.R_GS = sregs->gs;	((u8 *) M.mem_base)[0x4000] = 0x9A;	((u8 *) M.mem_base)[0x4001] = (u8) off;	((u8 *) M.mem_base)[0x4002] = (u8) (off >> 8);	((u8 *) M.mem_base)[0x4003] = (u8) seg;	((u8 *) M.mem_base)[0x4004] = (u8) (seg >> 8);	((u8 *) M.mem_base)[0x4005] = 0xF1;	/* Illegal op-code */	M.x86.R_CS = SEG(0x04000);	M.x86.R_IP = OFF(0x04000);	M.x86.R_SS = SEG(M.mem_size - 2);	M.x86.R_SP = OFF(M.mem_size - 2) + 2;	X86EMU_exec();	regs->e.cflag = M.x86.R_EFLG & F_CF;	regs->e.eax = M.x86.R_EAX;	regs->e.ebx = M.x86.R_EBX;	regs->e.ecx = M.x86.R_ECX;	regs->e.edx = M.x86.R_EDX;	regs->e.esi = M.x86.R_ESI;	regs->e.edi = M.x86.R_EDI;	sregs->ds = M.x86.R_DS;	sregs->es = M.x86.R_ES;	sregs->fs = M.x86.R_FS;	sregs->gs = M.x86.R_GS;}/****************************************************************************PARAMETERS:intno	- Interrupt number to executein	- Real mode registers to loadout	- Place to store resulting real mode registersREMARKS:This functions calls a real mode interrupt function at the specified address,and loads all the x86 registers from the passed in registers structure.On exit the registers returned from the call are returned in out stucture.****************************************************************************/int X86API BE_int86(int intno, RMREGS * in, RMREGS * out){	M.x86.R_EAX = in->e.eax;	M.x86.R_EBX = in->e.ebx;	M.x86.R_ECX = in->e.ecx;	M.x86.R_EDX = in->e.edx;	M.x86.R_ESI = in->e.esi;	M.x86.R_EDI = in->e.edi;	((u8 *) M.mem_base)[0x4000] = 0xCD;	((u8 *) M.mem_base)[0x4001] = (u8) intno;	((u8 *) M.mem_base)[0x4002] = 0xF1;	M.x86.R_CS = SEG(0x04000);	M.x86.R_IP = OFF(0x04000);	M.x86.R_SS = SEG(M.mem_size - 1);	M.x86.R_SP = OFF(M.mem_size - 1) - 1;	X86EMU_exec();	out->e.cflag = M.x86.R_EFLG & F_CF;	out->e.eax = M.x86.R_EAX;	out->e.ebx = M.x86.R_EBX;	out->e.ecx = M.x86.R_ECX;	out->e.edx = M.x86.R_EDX;	out->e.esi = M.x86.R_ESI;	out->e.edi = M.x86.R_EDI;	return out->x.ax;}/****************************************************************************PARAMETERS:intno	- Interrupt number to executein	- Real mode registers to loadout	- Place to store resulting real mode registerssregs	- Real mode segment registers to loadREMARKS:This functions calls a real mode interrupt function at the specified address,and loads all the x86 registers from the passed in registers structure.On exit the registers returned from the call are returned in out stucture.****************************************************************************/int X86API BE_int86x(int intno, RMREGS * in, RMREGS * out, RMSREGS * sregs){	M.x86.R_EAX = in->e.eax;	M.x86.R_EBX = in->e.ebx;	M.x86.R_ECX = in->e.ecx;	M.x86.R_EDX = in->e.edx;	M.x86.R_ESI = in->e.esi;	M.x86.R_EDI = in->e.edi;	M.x86.R_DS = sregs->ds;	M.x86.R_ES = sregs->es;	M.x86.R_FS = sregs->fs;	M.x86.R_GS = sregs->gs;	((u8 *) M.mem_base)[0x4000] = 0xCD;	((u8 *) M.mem_base)[0x4001] = (u8) intno;	((u8 *) M.mem_base)[0x4002] = 0xF1;	M.x86.R_CS = SEG(0x04000);	M.x86.R_IP = OFF(0x04000);	M.x86.R_SS = SEG(M.mem_size - 1);	M.x86.R_SP = OFF(M.mem_size - 1) - 1;	X86EMU_exec();	out->e.cflag = M.x86.R_EFLG & F_CF;	out->e.eax = M.x86.R_EAX;	out->e.ebx = M.x86.R_EBX;	out->e.ecx = M.x86.R_ECX;	out->e.edx = M.x86.R_EDX;	out->e.esi = M.x86.R_ESI;	out->e.edi = M.x86.R_EDI;	sregs->ds = M.x86.R_DS;	sregs->es = M.x86.R_ES;	sregs->fs = M.x86.R_FS;	sregs->gs = M.x86.R_GS;	return out->x.ax;}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -