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📄 tankclient.java

📁 一个坦克游戏程序
💻 JAVA
字号:
package com.tankwar;


import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;





public class TankClient extends Frame {
	
    public static final int GAME_WIDTH = 800;
    public static final int GAME_HEIGTH =600;
	
	Tank myTank = new Tank(750,550,true,Direction.STOP,this);
	
	Wall w1 = new Wall(100,500,300,30,this);
	Wall w2 = new Wall(500,50,50,300,this);
	
	Blood b = new Blood();
	
	List<Missile> missiles = new ArrayList<Missile>();
	List<Explode> explodes = new ArrayList<Explode>();	
	List<Tank> tanks = new ArrayList<Tank>();
	
	Image offScreenImage = null;

	public void paint(Graphics g) {
		
		    g.drawString("missile counts"+missiles.size(),10,60);
		    g.drawString("explode counts"+explodes.size(),10,70);
		    g.drawString("tanks counts"+tanks.size(),10,80);
		    g.drawString("tanks life"+myTank.getLife(),10,90);
		    
		    if(tanks.size()<=0)  {
		    	for(int i=0;i<6;i++){
					tanks.add(new Tank(50+40*(i+1),50,false,Direction.D ,this));
				}
		    }
		    
		    for(int i = 0;i<missiles.size();i++) {
		    	Missile	m =missiles.get(i);
		    	m.hitTanks(tanks);
		    	m.hitTank(myTank);
		    	m.hitWall(w1);
		    	m.hitWall(w2);
		    	m.draw(g);
		    	/*if(!m.isLive()){
		    		missiles.remove(m);
		    	}else {
		    		m.draw(g);
		    	}*/	    	
		    }
		    
		    for(int i = 0 ;i<explodes.size();i++) {
		    	Explode e = explodes.get(i);
		    	e.draw(g);
		    }
		    
		    for(int i = 0 ;i<tanks.size();i++) {
		    	Tank t = tanks.get(i);
		    	t.hitWall(w1);
		    	t.hitWall(w2);
		    	t.collidesWithTanks(tanks);
		    	t.draw(g);
		    }
		    
			myTank.draw(g);
			myTank.eat(b);
			b.draw(g);
			w1.draw(g);
			w2.draw(g);
		
			
	}
	
	public void update(Graphics g) {
		if(offScreenImage == null) {
			offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGTH);
		}
		Graphics gOffScreen = offScreenImage.getGraphics();
		
		Color c = gOffScreen.getColor();
		gOffScreen.setColor(Color.BLACK);
		gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGTH);
		gOffScreen.setColor(c);
		paint(gOffScreen);
		g.drawImage(offScreenImage, 0, 0, null );
	}
	
	
	public void lauchFrame() {
		
		for(int i=0;i<10;i++){
			tanks.add(new Tank(50+40*(i+1),50,false,Direction.D ,this));
		}
		
		this.setTitle(" 坦克大战");
		this.setLocation(400, 300);
		this.setSize(GAME_WIDTH, GAME_HEIGTH);
		this.setBackground(Color.GREEN);
		this.addWindowListener(new WindowAdapter() {
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		this.setResizable(false);
		this.addKeyListener(new KeyMonitor());
		this.setVisible(true);

		new Thread(new paintThread()).start();
	}

	private class paintThread implements Runnable {
		
		public void run() {
			while (true) {
				repaint();
				try {
					Thread.sleep(50);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}

			}
		}

	}
	private class KeyMonitor extends KeyAdapter {

		public void keyReleased(KeyEvent e) {
			myTank.keyReleased(e);
		}

		public void keyPressed(KeyEvent e) {
			myTank.keyPressed(e);		
		}
	}
	public static void main(String args[]) {
		TankClient tc = new TankClient();
		tc.lauchFrame();
	}

	
}

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