📄 tankclient.java
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package com.tankwar;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGTH =600;
Tank myTank = new Tank(750,550,true,Direction.STOP,this);
Wall w1 = new Wall(100,500,300,30,this);
Wall w2 = new Wall(500,50,50,300,this);
Blood b = new Blood();
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
List<Tank> tanks = new ArrayList<Tank>();
Image offScreenImage = null;
public void paint(Graphics g) {
g.drawString("missile counts"+missiles.size(),10,60);
g.drawString("explode counts"+explodes.size(),10,70);
g.drawString("tanks counts"+tanks.size(),10,80);
g.drawString("tanks life"+myTank.getLife(),10,90);
if(tanks.size()<=0) {
for(int i=0;i<6;i++){
tanks.add(new Tank(50+40*(i+1),50,false,Direction.D ,this));
}
}
for(int i = 0;i<missiles.size();i++) {
Missile m =missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
/*if(!m.isLive()){
missiles.remove(m);
}else {
m.draw(g);
}*/
}
for(int i = 0 ;i<explodes.size();i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i = 0 ;i<tanks.size();i++) {
Tank t = tanks.get(i);
t.hitWall(w1);
t.hitWall(w2);
t.collidesWithTanks(tanks);
t.draw(g);
}
myTank.draw(g);
myTank.eat(b);
b.draw(g);
w1.draw(g);
w2.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGTH);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.BLACK);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGTH);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null );
}
public void lauchFrame() {
for(int i=0;i<10;i++){
tanks.add(new Tank(50+40*(i+1),50,false,Direction.D ,this));
}
this.setTitle(" 坦克大战");
this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGTH);
this.setBackground(Color.GREEN);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.addKeyListener(new KeyMonitor());
this.setVisible(true);
new Thread(new paintThread()).start();
}
private class paintThread implements Runnable {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
public static void main(String args[]) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
}
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