📄 tank.java
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package com.tankwar;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.*;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import java.util.List;
public class Tank {
public static final int XSPEED = 5;
public static final int YSPEED = 5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
private int x, y;
private int oldX,oldY;
private boolean bR = false, bL = false, bU = false, bD = false;
private boolean good;
private boolean live = true;
private int life = 100 ;
BloodBar bb = new BloodBar();
TankClient tc = null;
private Direction dir = Direction.STOP;
private Direction ptdir = Direction.D;
private static Random r= new Random();
private int step =r.nextInt(12)+3;
private static Toolkit tk = Toolkit.getDefaultToolkit();
private static Image[] tankImages =null;
static Map<String ,Image> imgs = new HashMap<String ,Image>();
static {
tankImages = new Image[] {
tk.getImage(Tank.class.getClassLoader().getResource("images/tankL.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankLU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankLD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankR.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankRU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankRD.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankU.gif")),
tk.getImage(Tank.class.getClassLoader().getResource("images/tankD.gif"))
};
imgs.put("L", tankImages[0]);
imgs.put("LU", tankImages[1]);
imgs.put("LD", tankImages[2]);
imgs.put("R", tankImages[3]);
imgs.put("RU", tankImages[4]);
imgs.put("RD", tankImages[5]);
imgs.put("U", tankImages[6]);
imgs.put("D", tankImages[7]);
}
public Tank(int x, int y ,boolean good) {
this.x = x;
this.y = y;
this.oldX = x;
this.oldY = y;
this.good = good;
}
public Tank(int x, int y,boolean good,Direction dir, TankClient tc) {
this(x,y,good);
this.dir = dir;
this.tc = tc;
}
public void draw(Graphics g) {
if(!live){
if(!good) {
tc.tanks.remove(this);
}
return;
}
if(good) {
bb.draw(g);
}
switch (ptdir) {
case L:
g.drawImage(imgs.get("L"), x,y, null);
break;
case LU:
g.drawImage(imgs.get("LU"), x,y, null);
break;
case LD:
g.drawImage(imgs.get("LD"), x,y, null);
break;
case R:
g.drawImage(imgs.get("R"), x,y, null);
break;
case RU:
g.drawImage(imgs.get("RU"), x,y, null);
break;
case RD:
g.drawImage(imgs.get("RD"), x,y, null);
break;
case D:
g.drawImage(imgs.get("D"), x,y, null);
break;
case U:
g.drawImage(imgs.get("U"), x,y, null);
break;
}
move();
}
public void move() {
this.oldX = x;
this.oldY = y;
switch (dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case R:
x += XSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case U:
y -= YSPEED;
break;
case STOP:
break;
}
if(dir != Direction.STOP) {
ptdir = this.dir;
}
if(x < 0) {
x = 0 ;
}
if(y < 30) {
y = 30;
}
if(x+Tank.WIDTH > TankClient.GAME_WIDTH) {
x = TankClient.GAME_WIDTH- Tank.WIDTH;
}
if(y + Tank.HEIGHT > TankClient.GAME_HEIGTH) {
y = TankClient.GAME_HEIGTH- Tank.HEIGHT;
}
if(!good) {
Direction[] dirs =Direction.values();
if(step == 0) {
step = r.nextInt(12)+3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
step--;
if(r.nextInt(42)>40) {
this.fire();
}
}
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_F2:
if(!this.live){
this.live = true;
this.life = 100;
}
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
}
location();
}
private Missile fire() {
if(!live) {
return null;
}
int x = this.x+Tank.WIDTH/2-Missile.WIDTH/2;
int y = this.y+Tank.HEIGHT/2-Missile.HEIGHT/2;
Missile m = new Missile(x,y,good,ptdir, tc);
tc.missiles.add(m);
return m;
}
private Missile fire(Direction dir) {
if(!live) {
return null;
}
int x = this.x+Tank.WIDTH/2-Missile.WIDTH/2;
int y = this.y+Tank.HEIGHT/2-Missile.HEIGHT/2;
Missile m = new Missile(x,y,good,dir, tc);
tc.missiles.add(m);
return m;
}
private void superFire() {
Direction [] dirs = Direction.values();
for(int i = 0 ;i < 8;i++) {
fire(dirs[i]);
}
}
public void location() {
if (bR && !bU && !bD && !bL) {
dir = Direction.R;
} else if (bR && bU && !bD && !bL) {
dir = Direction.RU;
} else if (bR && !bU && bD && !bL) {
dir = Direction.RD;
} else if (!bR && !bU && !bD && bL) {
dir = Direction.L;
} else if (!bR && bU && !bD && bL) {
dir = Direction.LU;
} else if (!bR && !bU && bD && bL) {
dir = Direction.LD;
} else if (!bR && bU && !bD && !bL) {
dir = Direction.U;
} else if (!bR && !bU && bD && !bL) {
dir = Direction.D;
} else if (!bR && !bU && !bD && !bL) {
dir = Direction.STOP;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_A:
superFire();
break;
}
location();
}
public Rectangle getRect(){
return new Rectangle(x,y,WIDTH,HEIGHT);
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
public boolean isGood() {
return good;
}
public boolean hitWall(Wall w) {
if(this.live && this.getRect().intersects(w.getRect())) {
this.stay();
return true;
}
return false;
}
public void stay() {
x = this.oldX;
y = this.oldY;
}
public boolean collidesWithTanks(List<Tank> tanks){
for(int i = 0 ;i<tanks.size();i++) {
Tank t = tanks.get(i);
if(this != t) {
if(this.live && t.isLive() && this.getRect().intersects(t.getRect())) {
this.stay();
t.stay();
return true;
}
}
}
return false;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
private class BloodBar {
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.drawRect(x, y-10, WIDTH, 10);
int w = WIDTH*life/100;
g.fillRect(x, y-10, w, 10);
g.setColor(c);
}
}
public boolean eat(Blood b) {
if(this.live && b.isLive()&& this.getRect().intersects(b.getRect())) {
b.setLive(false);
this.life = 100;
return true;
}
return false;
}
}
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