📄 prop.cpp
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#include ".\prop.h"
Prop::Prop(HDC hdc, HDC mdc, HDC bufdc)
{
p_hdc = hdc;
p_mdc = mdc;
p_bufdc = bufdc;
p_propMap = (HBITMAP)::LoadImage(NULL, "../res/graphics/prop.bmp", IMAGE_BITMAP, 384, 40, LR_LOADFROMFILE);
::GetObject(p_propMap,sizeof(p_bitmap),&p_bitmap);
p_propMode = -1;
p_point.x = 0;
p_point.y = 0;
p_width = p_bitmap.bmWidth/8;
p_high = p_bitmap.bmHeight;
p_live = false;
p_show = false;
srand(::timeGetTime());
CreateProp();
}
Prop::~Prop(void)
{
::DeleteDC(p_bufdc);
::DeleteDC(p_mdc);
::DeleteDC(p_hdc);
::DeleteObject(p_propMap);
}
void Prop::CreateProp(void)
{
p_propMode = rand()%8;
p_point.x = 60 + rand()%480;
p_point.y = 30 + rand()%440;
SetRect(p_point);
}
void Prop::SetRect(POINT propPoint)
{
p_rect.left = propPoint.x;
p_rect.top = propPoint.y;
p_rect.right = p_rect.left + p_width;
p_rect.bottom = p_rect.top + p_high;
}
int Prop::getPropMode(void)
{
return p_propMode;
}
void Prop::ShowProp(void)
{
if (p_propMode>=0 && p_propMode<=7 && p_live && p_show)
{
::SelectObject(p_mdc, p_propMap);
::TransparentBlt(p_bufdc,p_point.x, p_point.y, 48, 40, p_mdc, p_propMode*48, 0, 48, 40, RGB(255,0,255));
}
}
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