📄 planeclient.java
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package jilaiqing;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;
/**
* 这个类的作用是飞机游戏的主窗口
* @author mashibing
*
*/
public class PlaneClient extends Frame {
/**
* 整个飞机游戏的宽度
*/
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Plane myPlane = new Plane(50, 50, true, Direction.STOP, this);
Wall w1 = new Wall(100, 200, 20, 150, this), w2 = new Wall(300, 100, 300, 20, this);
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
List<Plane> planes = new ArrayList<Plane>();
Image offScreenImage = null;
Blood b = new Blood();
public void paint(Graphics g) {
/*
* 指明子弹-爆炸-飞机的数量
* 以及飞机的生命值
*/
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("planes count:" + planes.size(), 10, 90);
g.drawString("planes life:" + myPlane.getLife(), 10, 110);
if(planes.size() <= 0) {
for(int i=0; i<Integer.parseInt(PropertyMgr.getProperty("reProducePlaneCount")); i++) {
planes.add(new Plane(50 + 40*(i+1), 50, false, Direction.D, this));
}
}
for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitPlanes(planes);
m.hitPlane(myPlane);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
}
for(int i=0; i<explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0; i<planes.size(); i++) {
Plane p = planes.get(i);
p.collidesWithWall(w1);
p.collidesWithWall(w2);
p.collidesWithPlanes(planes);
p.draw(g);
}
myPlane.draw(g);
myPlane.eat(b);
w1.draw(g);
w2.draw(g);
b.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.BLACK);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
/**
* 本方法显示坦克主窗口
*
*/
public void lauchFrame() {
int initPlaneCount = Integer.parseInt(PropertyMgr.getProperty("initPlaneCount"));
for(int i=0; i<initPlaneCount; i++) {
planes.add(new Plane(50 + 40*(i+1), 50, false, Direction.D, this));
}
//this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("PlaneWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
PlaneClient pc = new PlaneClient();
pc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myPlane.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myPlane.keyPressed(e);
}
}
}
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