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📄 planeclient.java

📁 这是一个基于java的小游戏
💻 JAVA
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package jilaiqing;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;

/**
 * 这个类的作用是飞机游戏的主窗口
 * @author mashibing
 *
 */

public class PlaneClient extends Frame {
	/**
	 * 整个飞机游戏的宽度
	 */
	public static final int GAME_WIDTH = 800;
	public static final int GAME_HEIGHT = 600;
	
	Plane myPlane = new Plane(50, 50, true, Direction.STOP, this);
	
	Wall w1 = new Wall(100, 200, 20, 150, this), w2 = new Wall(300, 100, 300, 20, this);
	
	List<Explode> explodes = new ArrayList<Explode>();
	List<Missile> missiles = new ArrayList<Missile>();
	List<Plane> planes = new ArrayList<Plane>();
	Image offScreenImage = null;
	
	Blood b = new Blood();

	public void paint(Graphics g) {
		/*
		 * 指明子弹-爆炸-飞机的数量
		 * 以及飞机的生命值
		 */
		g.drawString("missiles count:" + missiles.size(), 10, 50);
		g.drawString("explodes count:" + explodes.size(), 10, 70);
		g.drawString("planes    count:" + planes.size(), 10, 90);
		g.drawString("planes     life:" + myPlane.getLife(), 10, 110);
		
		if(planes.size() <= 0) {
			for(int i=0; i<Integer.parseInt(PropertyMgr.getProperty("reProducePlaneCount")); i++) {
				planes.add(new Plane(50 + 40*(i+1), 50, false, Direction.D, this));
			}
		}
		
		for(int i=0; i<missiles.size(); i++) {
			Missile m = missiles.get(i);
			m.hitPlanes(planes);
			m.hitPlane(myPlane);
			m.hitWall(w1);
			m.hitWall(w2);
			m.draw(g);
			//if(!m.isLive()) missiles.remove(m);
			//else m.draw(g);
		}
		
		for(int i=0; i<explodes.size(); i++) {
			Explode e = explodes.get(i);
			e.draw(g);
		}
		
		for(int i=0; i<planes.size(); i++) {
			Plane p = planes.get(i);
			p.collidesWithWall(w1);
			p.collidesWithWall(w2);
			p.collidesWithPlanes(planes);
			p.draw(g);
		}
		
		myPlane.draw(g);
		myPlane.eat(b);
		w1.draw(g);
		w2.draw(g);
		b.draw(g);
	}
	
	public void update(Graphics g) {
		if(offScreenImage == null) {
			offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
		}
		Graphics gOffScreen = offScreenImage.getGraphics();
		Color c = gOffScreen.getColor();
		gOffScreen.setColor(Color.BLACK);
		gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
		gOffScreen.setColor(c);
		paint(gOffScreen);
		g.drawImage(offScreenImage, 0, 0, null);
	}
	
	/**
	 * 本方法显示坦克主窗口
	 *
	 */
	public void lauchFrame() {
	
		int initPlaneCount = Integer.parseInt(PropertyMgr.getProperty("initPlaneCount"));
		for(int i=0; i<initPlaneCount; i++) {
			planes.add(new Plane(50 + 40*(i+1), 50, false, Direction.D, this));
		}
		
		//this.setLocation(400, 300);
		this.setSize(GAME_WIDTH, GAME_HEIGHT);
		this.setTitle("PlaneWar");
		this.addWindowListener(new WindowAdapter() {
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		this.setResizable(false);
		this.setBackground(Color.GREEN);
		
		this.addKeyListener(new KeyMonitor());
		
		setVisible(true);
		
		new Thread(new PaintThread()).start();
	}

	public static void main(String[] args) {
		PlaneClient pc = new PlaneClient();
		pc.lauchFrame();
	}
	
	private class PaintThread implements Runnable {

		public void run() {
			while(true) {
				repaint();
				try {
					Thread.sleep(50);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}
	
	private class KeyMonitor extends KeyAdapter {

		public void keyReleased(KeyEvent e) {
			myPlane.keyReleased(e);
		}

		public void keyPressed(KeyEvent e) {
			myPlane.keyPressed(e);
		}
		
	}
}

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