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📄 npcmanager.java

📁 java写的2.5D忍者游戏..涉及到深度缓冲技术...可控制玩家攻击,和npc的AI,碰撞等等
💻 JAVA
字号:
import java.io.IOException;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;


public class NPCManager 
{
	NPC[] npc;
	
	Image im;
	int[][] pd ;
	int[] fs = new int[]{2,3,4,5};
	int dn,zn;
	public NPCManager(int max)
	{
		npc = new NPC[max];
		try {
			im = Image.createImage( "/n10.png");
		} catch (IOException e) {
			// TODO 自动生成 catch 块
			e.printStackTrace();
		}
		pd = new int[][]{{0,0,35,46     , 18 , 46},
				{35,0,35,42    , 18 , 41},
				{70,0,48,36    , 24 , 36},
				{118,0,55,35   , 26 , 36},
				{173,0,43,36   , 21 , 36},
				{216,0,57,41   , 28 , 41},
				{0, 46,44,49   , 22 , 49},
				{44,42,30,53   , 15 , 53},
				{74,36,31,29   , 15 , 29},
				{105,35,30,50  , 15 , 50},
				{135,36,50,50  , 25 , 50},
				{185,42,32,39  , 16 , 39},
				{217,42,41,47  , 20 , 47},
				{258,42,40,44  , 20 , 44},
				{0,95,38,38    , 19 , 39},
				{38,95,42,28   , 21 , 28},
				{90,86,51,21   , 25 , 21},
				{141,86,39,32  , 19 , 32},
				{180,86,28,45  , 14 , 45},
				{208,89,38,39  , 19 , 39},
				{246,89,36,58  , 18 , 58},
				{0, 133,28,55  , 14 , 55},
				{28,133,38,47  , 19 , 47},
				{66,122,30,59  , 14 , 55},
				{96,110,21,58 , 10 , 54},
				{117,122,29,55 ,14 , 55},
				{146,122,32,45 , 16 , 45},
				{180,134,35,54 , 18 , 53}, 
				{216,147,49,41 , 25 , 41},
				{0,0,0,0,0,0}};
		
		
		
	}
	public void render(int index,Graphics g,int cx,int cy)
	{
		
		if (npc[index] != null)
		{
			npc[index].render( g,cx,cy);
		}
		
	}
	public void upData(MC mc)
	{
		this.ZL (mc);
		for (int i = 0; i <npc.length ;i++)
		{
			if (npc[i] != null)
			{
				npc[i].upData( mc,mc.pl );
				if (npc[i].m == 12 &&npc[i].n <= 0)
				{
					npc[i] = null;
					dn --;
					break;
				}
				if (npc[i].n == 2 && npc[i].m == 6 &&mc.pl.y == 0)
				{
					if (npc[i].f == false)
					{
						if (npc[i].x > mc.pl .x -20&&npc[i].x < mc.pl .x && Math.abs( npc[i].z - mc.pl.z ) < 10)
						{
							mc.pl.hp --;
							if (mc.pl.hp > 0)
							{
					
								mc.pl.m = 8;
								mc.pl.n = 5;
								mc.pl.setfs( new int []{12});
							}
							else 
							{

								mc.pl.m = 10;
								mc.pl.n = 10;
								mc.pl.setfs( new int []{16});
							}
						}
					}
				}
				else
				{
					if (npc[i].n == 2 && npc[i].m == 6&&mc.pl.y == 0)
					{
						if (npc[i].x > mc.pl .x &&npc[i].x < mc.pl .x + 20 && Math.abs( npc[i].z - mc.pl.z ) < 10)
						{
							mc.pl.hp --;
							if (mc.pl.hp > 0)
							{
							
								mc.pl.m = 8;
								mc.pl.n = 5;
								mc.pl.setfs( new int []{12});
							}
							else 
							{

								mc.pl.m = 10;
								mc.pl.n = 10;
								mc.pl.setfs( new int []{16});
							}
						}
					}
				}
			}
		}
	}
	public void create(int m,int x,int z,MC mc)
	{
		for (int i = 0; i< npc.length ;i++)
		{
			if (npc[i] == null)
			{
				switch (m)
				{
				case 1:
					npc[i] = new NPC1(im,pd,fs,mc,x,z);
					break;
//				case 2:
//					npc[i] = new NPC2(im,pd,fs,mc,150,150);
//					break;
				}
				break;
			}
		}
		
	}
	public void ZL( MC mc)
	{
		switch (mc.cx )
		{
		case 100:
			if (mc.ig == true)
			{
				mc.ig = false;
				dn = 3;
				zn = 3;
				this.create( 1,mc.cx + 50,180,mc);
				this.create( 1,mc.cx + 70,140,mc);
				this.create( 1,mc.cx + 80,160,mc);
			}
			else
			{
				if (dn < 3 && zn < 5)
				{
					this.create( 1,mc.cx + 120,140,mc);
					dn++;
					zn++;
				}
				if (dn == 0 &&zn == 5)
				{
					mc.ig =true;
					mc.cx += 5;
				}
			}
			break;
		}
	}
}

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