📄 dragdrop.js
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overEvts.push( oDD );
}
this.dragOvers[oDD.id] = oDD;
}
}
}
}
}
if (this.mode) {
if (outEvts.length) {
dc.b4DragOut(e, outEvts);
dc.onDragOut(e, outEvts);
}
if (enterEvts.length) {
dc.onDragEnter(e, enterEvts);
}
if (overEvts.length) {
dc.b4DragOver(e, overEvts);
dc.onDragOver(e, overEvts);
}
if (dropEvts.length) {
dc.b4DragDrop(e, dropEvts);
dc.onDragDrop(e, dropEvts);
}
} else {
// fire dragout events
var len = 0;
for (i=0, len=outEvts.length; i<len; ++i) {
dc.b4DragOut(e, outEvts[i].id);
dc.onDragOut(e, outEvts[i].id);
}
// fire enter events
for (i=0,len=enterEvts.length; i<len; ++i) {
// dc.b4DragEnter(e, oDD.id);
dc.onDragEnter(e, enterEvts[i].id);
}
// fire over events
for (i=0,len=overEvts.length; i<len; ++i) {
dc.b4DragOver(e, overEvts[i].id);
dc.onDragOver(e, overEvts[i].id);
}
// fire drop events
for (i=0, len=dropEvts.length; i<len; ++i) {
dc.b4DragDrop(e, dropEvts[i].id);
dc.onDragDrop(e, dropEvts[i].id);
}
}
};
/**
* Helper function for getting the best match from the list of drag
* and drop objects returned by the drag and drop events when we are
* in INTERSECT mode. It returns either the first object that the
* cursor is over, or the object that has the greatest overlap with
* the dragged element.
*
* @param {DragDrop[]} dds The array of drag and drop objects
* targeted
* @return {DragDrop} The best single match
*/
this.getBestMatch = function(dds) {
var winner = null;
// Return null if the input is not what we expect
//if (!dds || !dds.length || dds.length == 0) {
// winner = null;
// If there is only one item, it wins
//} else if (dds.length == 1) {
var len = dds.length;
if (len == 1) {
winner = dds[0];
} else {
// Loop through the targeted items
for (var i=0; i<len; ++i) {
var dd = dds[i];
// If the cursor is over the object, it wins. If the
// cursor is over multiple matches, the first one we come
// to wins.
if (dd.cursorIsOver) {
winner = dd;
break;
// Otherwise the object with the most overlap wins
} else {
if (!winner ||
winner.overlap.getArea() < dd.overlap.getArea()) {
winner = dd;
}
}
}
}
return winner;
};
/**
* Refreshes the cache of the top-left and bottom-right points of the
* drag and drop objects in the specified group(s). This is in the
* format that is stored in the drag and drop instance, so typical
* usage is:
*
* YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups);
*
* Alternatively:
*
* YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true});
*
* @TODO this really should be an indexed array. Alternatively this
* method could accept both.
*
* @param {Object} groups an associative array of groups to refresh
*/
this.refreshCache = function(groups) {
for (var sGroup in groups) {
if ("string" != typeof sGroup) {
continue;
}
for (var i in this.ids[sGroup]) {
var oDD = this.ids[sGroup][i];
if (this.isTypeOfDD(oDD)) {
// if (this.isTypeOfDD(oDD) && oDD.isTarget) {
var loc = this.getLocation(oDD);
if (loc) {
this.locationCache[oDD.id] = loc;
} else {
delete this.locationCache[oDD.id];
// this will unregister the drag and drop object if
// the element is not in a usable state
// oDD.unreg();
}
}
}
}
};
/**
* This checks to make sure an element exists and is in the DOM. The
* main purpose is to handle cases where innerHTML is used to remove
* drag and drop objects from the DOM. IE provides an 'unspecified
* error' when trying to access the offsetParent of such an element
* @param {HTMLElement} el the element to check
* @return {boolean} true if the element looks usable
*/
this.verifyEl = function(el) {
try {
if (el) {
var parent = el.offsetParent;
if (parent) {
return true;
}
}
} catch(e) {
}
return false;
};
/**
* Returns a Region object containing the drag and drop element's position
* and size, including the padding configured for it
*
* @param {DragDrop} oDD the drag and drop object to get the
* location for
* @return {YAHOO.util.Region} a Region object representing the total area
* the element occupies, including any padding
* the instance is configured for.
*/
this.getLocation = function(oDD) {
if (! this.isTypeOfDD(oDD)) {
return null;
}
var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;
try {
pos= YAHOO.util.Dom.getXY(el);
} catch (e) { }
if (!pos) {
return null;
}
x1 = pos[0];
x2 = x1 + el.offsetWidth;
y1 = pos[1];
y2 = y1 + el.offsetHeight;
t = y1 - oDD.padding[0];
r = x2 + oDD.padding[1];
b = y2 + oDD.padding[2];
l = x1 - oDD.padding[3];
return new YAHOO.util.Region( t, r, b, l );
};
/**
* Checks the cursor location to see if it over the target
*
* @param {YAHOO.util.Point} pt The point to evaluate
* @param {DragDrop} oTarget the DragDrop object we are inspecting
* @return {boolean} true if the mouse is over the target
* @private
*/
this.isOverTarget = function(pt, oTarget, intersect) {
// use cache if available
var loc = this.locationCache[oTarget.id];
if (!loc || !this.useCache) {
loc = this.getLocation(oTarget);
this.locationCache[oTarget.id] = loc;
}
if (!loc) {
return false;
}
oTarget.cursorIsOver = loc.contains( pt );
// DragDrop is using this as a sanity check for the initial mousedown
// in this case we are done. In POINT mode, if the drag obj has no
// contraints, we are also done. Otherwise we need to evaluate the
// location of the target as related to the actual location of the
// dragged element.
var dc = this.dragCurrent;
if (!dc || !dc.getTargetCoord ||
(!intersect && !dc.constrainX && !dc.constrainY)) {
return oTarget.cursorIsOver;
}
oTarget.overlap = null;
// Get the current location of the drag element, this is the
// location of the mouse event less the delta that represents
// where the original mousedown happened on the element. We
// need to consider constraints and ticks as well.
var pos = dc.getTargetCoord(pt.x, pt.y);
var el = dc.getDragEl();
var curRegion = new YAHOO.util.Region( pos.y,
pos.x + el.offsetWidth,
pos.y + el.offsetHeight,
pos.x );
var overlap = curRegion.intersect(loc);
if (overlap) {
oTarget.overlap = overlap;
return (intersect) ? true : oTarget.cursorIsOver;
} else {
return false;
}
};
/**
* @private
*/
this._onUnload = function(e, me) {
this.unregAll();
};
/**
* Cleans up the drag and drop events and objects.
* @private
*/
this.unregAll = function() {
if (this.dragCurrent) {
this.stopDrag();
this.dragCurrent = null;
}
this._execOnAll("unreg", []);
for (i in this.elementCache) {
delete this.elementCache[i];
}
this.elementCache = {};
this.ids = {};
};
/**
* A cache of DOM elements
* @private
*/
this.elementCache = {};
/**
* Get the wrapper for the DOM element specified
*
* @param {String} id the id of the elment to get
* @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
* @private
* @deprecated
*/
this.getElWrapper = function(id) {
var oWrapper = this.elementCache[id];
if (!oWrapper || !oWrapper.el) {
oWrapper = this.elementCache[id] =
new this.ElementWrapper(YAHOO.util.Dom.get(id));
}
return oWrapper;
};
/**
* Returns the actual DOM element
*
* @param {String} id the id of the elment to get
* @return {Object} The element
* @deprecated
*/
this.getElement = function(id) {
return YAHOO.util.Dom.get(id);
};
/**
* Returns the style property for the DOM element (i.e.,
* document.getElById(id).style)
*
* @param {String} id the id of the elment to get
* @return {Object} The style property of the element
* @deprecated
*/
this.getCss = function(id) {
var el = YAHOO.util.Dom.get(id);
return (el) ? el.style : null;
};
/**
* Inner class for cached elements
* @private
* @deprecated
*/
this.ElementWrapper = function(el) {
/**
* @private
*/
this.el = el || null;
/**
* @private
*/
this.id = this.el && el.id;
/**
* @private
*/
this.css = this.el && el.style;
};
/**
* Returns the X position of an html element
* @param el the element for which to get the position
* @return {int} the X coordinate
* @deprecated
*/
this.getPosX = function(el) {
return YAHOO.util.Dom.getX(el);
};
/**
* Returns the Y position of an html element
* @param el the element for which to get the position
* @return {int} the Y coordinate
* @deprecated
*/
this.getPosY = function(el) {
return YAHOO.util.Dom.getY(el);
};
/**
* Swap two nodes. In IE, we use the native method, for others we
* emulate the IE behavior
*
* @param n1 the first node to swap
* @param n2 the other node to swap
*/
this.swapNode = function(n1, n2) {
if (n1.swapNode) {
n1.swapNode(n2);
} else {
var p = n2.parentNode;
var s = n2.nextSibling;
if (s == n1) {
p.insertBefore(n1, n2);
} else if (n2 == n1.nextSibling) {
p.insertBefore(n2, n1);
} else {
n1.parentNode.replaceChild(n2, n1);
p.insertBefore(n1, s);
}
}
};
/**
* @private
*/
this.getScroll = function () {
var t, l;
if (document.documentElement && document.documentElement.scrollTop) {
t = document.documentElement.scroll
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