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📄 dynudpipencap.hh

📁 COPE the first practical network coding scheme which is developped on click
💻 HH
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#ifndef CLICK_DYNUDPIPENCAP_HH#define CLICK_DYNUDPIPENCAP_HH#include <click/element.hh>#include <click/glue.hh>#include <click/atomic.hh>#include <clicknet/udp.h>CLICK_DECLS/* * =c * DynamicUDPIPEncap(SADDR, SPORT, DADDR, DPORT [, CHECKSUM? [, INTERVAL]]) * =s encapsulation, UDP * encapsulates packets in dynamic UDP/IP headers * =d * Encapsulates each incoming packet in a UDP/IP packet * with source address SADDR, source port SPORT, * destination address DADDR, and destination port * DPORT. The UDP checksum is calculated if CHECKSUM? is * true; it is true by default. SPORT and DPORT are * incremented by 1 every INTERVAL number of packets. By * default, INTERVAL is 0, which means do not increment. * This is the same element as UDPIPEncap, except for * the INTERVAL functionality. * * The DynamicUDPIPEncap element adds both a UDP header * and an IP header. * * The Strip element can be used by the receiver to get * rid of the encapsulation header. * =e *   DynamicUDPIPEncap(1.0.0.1, 1234, 2.0.0.2, 1234, 1, 10) * =a Strip, IPEncap, UDPIPEncap */class DynamicUDPIPEncap : public Element {  struct in_addr _saddr;  struct in_addr _daddr;  uint16_t _sport;  uint16_t _dport;  bool _cksum : 1;  bool _aligned : 1;  atomic_uint32_t _id;  atomic_uint32_t _count;  unsigned _interval; public:    DynamicUDPIPEncap();  ~DynamicUDPIPEncap();    const char *class_name() const	{ return "DynamicUDPIPEncap"; }  const char *processing() const	{ return AGNOSTIC; }    int configure(Vector<String> &, ErrorHandler *);  Packet *simple_action(Packet *);  };CLICK_ENDDECLS#endif

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