📄 udpipencap.hh
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#ifndef CLICK_UDPIPENCAP_HH#define CLICK_UDPIPENCAP_HH#include <click/element.hh>#include <click/glue.hh>#include <click/atomic.hh>#include <clicknet/udp.h>CLICK_DECLS/* * =c * UDPIPEncap(SADDR, SPORT, DADDR, DPORT [, CHECKSUM?]) * =s encapsulation, UDP * encapsulates packets in static UDP/IP headers * =d * Encapsulates each incoming packet in a UDP/IP packet with source address * SADDR, source port SPORT, destination address DADDR, and destination port * DPORT. The UDP checksum is calculated if CHECKSUM? is true; it is true by * default. * * The UDPIPEncap element adds both a UDP header and an IP header. * * The Strip element can be used by the receiver to get rid of the * encapsulation header. * =e * UDPIPEncap(1.0.0.1, 1234, 2.0.0.2, 1234) * =a Strip, IPEncap */class UDPIPEncap : public Element { public: UDPIPEncap(); ~UDPIPEncap(); const char *class_name() const { return "UDPIPEncap"; } const char *processing() const { return AGNOSTIC; } int configure(Vector<String> &, ErrorHandler *); bool can_live_reconfigure() const { return true; } Packet *simple_action(Packet *); private: struct in_addr _saddr; struct in_addr _daddr; unsigned short _sport; unsigned short _dport; bool _cksum : 1;#if HAVE_FAST_CHECKSUM && FAST_CHECKSUM_ALIGNED bool _aligned : 1;#endif atomic_uint32_t _id;};CLICK_ENDDECLS#endif
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