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📄 randomerror.hh

📁 COPE the first practical network coding scheme which is developped on click
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#ifndef CLICK_RANDOMERROR_HH#define CLICK_RANDOMERROR_HH#include <click/element.hh>CLICK_DECLS/* * =c * RandomBitErrors(P [, KIND, ACTIVE]) * =s modification * changes packet data with some probability * =d * * Change each bit in each packet with probability P. The KIND parameter * determines the kind of change. `flip' (the default) flips bits, `set' sets * bits to one, and `clear' sets bits to zero. * * RandomBitErrors can be active or inactive. It only changes bits when * active. It starts out active by default, but if you pass `false' for the * ACTIVE parameter, it will start out inactive. * * =h p_bit_error read/write * Returns or sets the P probability parameter. * =h error_kind read/write * Returns or sets the KIND parameter. * =h active read/write * Makes the element active or inactive. * * =a RandomSample */class RandomBitErrors : public Element {    int _p_error[9];		// out of 0xFFFF  unsigned _p_bit_error;	// out of 0xFFFF  int _kind;			// 0 clear, 1 set, 2 flip  bool _on;   public:    RandomBitErrors();  ~RandomBitErrors();    const char *class_name() const		{ return "RandomBitErrors"; }  const char *processing() const		{ return AGNOSTIC; }  unsigned p_bit_error() const			{ return _p_bit_error; }  int kind() const				{ return _kind; }  bool on() const				{ return _on; }  void set_bit_error(unsigned);	// out of 0xFFFF    int configure(Vector<String> &, ErrorHandler *);  bool can_live_reconfigure() const		{ return true; }  void add_handlers();    Packet *simple_action(Packet *);  };CLICK_ENDDECLS#endif

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