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📄 forcetcp.hh

📁 COPE the first practical network coding scheme which is developped on click
💻 HH
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#ifndef CLICK_FORCETCP_HH#define CLICK_FORCETCP_HH#include <click/element.hh>#include <click/glue.hh>CLICK_DECLS/* * =c * ForceTCP([DPORT [,RANDOM [, FLAGS]]]) * =s TCP * sets TCP packet fields * =d * Set the checksum and some other fields to try to make a packet look like * TCP. If DPORT is specified and not -1, forces the destination port to be * DPORT. Otherwise, if RANDOM is set, destination port may be randomly set. * If RANDOM is not set and DPORT is -1, destination port is untouched. RANDOM * has no effect if DPORT is not -1. If FLAGS is specified and not -1, set the * TCP flags field to FLAGS. */class ForceTCP : public Element {public:  ForceTCP();  ~ForceTCP();    const char *class_name() const		{ return "ForceTCP"; }  const char *processing() const		{ return AGNOSTIC; }  int configure(Vector<String> &conf, ErrorHandler *errh);  Packet *simple_action(Packet *);private:  int _count;  int _dport;  int _flags;  bool _random;};CLICK_ENDDECLS#endif

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