📄 d3dsound.h
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#include "Std.h"
#define MAX_SOUNDS 8
#define SOUND_NULL 0
#define SOUND_LOADED 1
typedef struct pcm_sound_typ
{
LPDIRECTSOUNDBUFFER dsbuffer;
int state;
int rate;
int size;
int id;
} pcm_sound, *pcm_sound_ptr;
class D3DSound
{
public:
void PlaySound(int sound_id);
int DSoundLoadWAV(char *filename, int control_flags);
int MyDirectSoundShut();
int MyDirectSoundInit(HWND hwnd);
D3DSound();
~D3DSound();
HWND hWnd;
private:
};
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