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📄 directx.txt

📁 为delphi量身打造的 direct x控件代码
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-- English -------------------------------------------------------------------

DirectX header for Delphi3, 4.

It is a complete DirectX header for Delphi3.  

Present unit:
  DirectX unit   DirectX 6       (DirectX 6 SDK)
  DShow unit     DirectShow      (DirectX Media SDK 5.1)
  DAnim unit     DirectAnimation (DirectX Media SDK 5.1)

Hiroyuki Hori
丂hori@ingjapan.ne.jp
丂http://www.ingjapan.ne.jp/hori/

-- Japanese -------------------------------------------------------------------

Delphi3, 4 梡偺姰慡側 DirectX 僿僢僟乕偱偡丅

尰嵼偺儐僯僢僩丗
  DirectX 儐僯僢僩    DirectX 6       (DirectX 6 SDK)
  DShow 儐僯僢僩      DirectShow      (DirectX Media SDK 5.1)
  DAnim 儐僯僢僩      DirectAnimation (DirectX Media SDK 5.1)

杧丂峗峴(Hiroyuki Hori)
丂hori@ingjapan.ne.jp
丂http://www.ingjapan.ne.jp/hori/


峏怴婰榐丗

1999/02/21  丒IDirect3DRM3 僀儞僞乕僼僃乕僗偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
            丒IDirect3DDevice3 僀儞僞乕僼僃乕僗偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/10/05丂丒IDirect3D3.CreateDevice 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/08/28丂丒IDirect3D3.CreateVertexBuffer 儊僜僢僪傪愰尵偟朰傟偰偄偨偺傪廋惓偟偨丅
            丒IDirect3D3.CreateMaterial 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/08/25  丒IDirect3DRM 僀儞僞乕僼僃乕僗傪掕媊偟朰傟偰偄偨偺傪廋惓偟偨丅
            丒IDirect3DRM2, IDirect3DRM3 偺 LoadTextureFromResource 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/08/24  丒DirectX 5 僿僢僟乕偲屳姺惈偑側偐偭偨偺傪廋惓偟偨丅
              嬶懱揑偵偼 PDInputState 傪掕媊偟偰偄側偐偭偨丅

1998/08/08  丒IBasicVideo.get_BitRate 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/08/07  丒DirectX 6 偵傕懳墳偟偨丅
            丒宆偺柦柤婯懃傪 Delphi 昗弨偵曄偊偨丅
            丒Integer 宆偱愰尵偟偰偁偭偨偺傪 DWORD 偐 Longint 宆偱愰尵偡傞傛偆偵偟偨丅
            丒價僨僆億乕僩娭楢偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
            丒TD3DRMLoadTextureCallback 宆偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅
            丒IDirect3DRMPicked2Array.GetPick 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
            丒TDSEnumCallbackX 宆偵 stdcall 偑柍偐偭偨偺傪廋惓偟偨丅
            丒DShow 儐僯僢僩偱 64價僢僩惍悢宆偼 Comp 偱偼側偔丄TInt64 宆偵偟偨丅
              Delphi3 偱偼 type TInt64=Comp 偲偟偰掕媊偝傟傞丅

1998/06/03  丒VectorCrossProduct 娭悢偺寁嶼幃偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/05/29  丒D3DRMQuaternionFromRotation 娭悢偺堷悢偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅

1998/04/29  丒DIK_? 偱愰尵偟朰傟偰偄偨偺傪捛壛偟偨丅

1998/04/02  丒IDirect3DRMFrame2 偺儊僜僢僪傪廋惓偟偨丅

1998/04/02  丒DirectPlay 娭楢傪偪傚偭偲廋惓偟偨丅

1998/03/02  丒IFilterMapper2.EnumMatchingFilters 偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
            丒IEnumXX.Next 儊僜僢僪偺戞擇堷悢 偱 out XXX: Ixxx 偲側偭偰偄偨偺傪 out XXX 偲偟偨丅 

1998/03/01  丒埲壓偺儐僯僢僩傪捛壛偟偨丅
                DShow 儐僯僢僩      DirectShow(ActiveMovie)
                DAnim 儐僯僢僩      DirectAnimation

1998/02/06  丒DirectX 儐僯僢僩偵偡傋偰偺儐僯僢僩傪傑偲傔偨丅

1998/01/31  丒偡傋偰偺儐僯僢僩偵 $WEAKPACKAGEUNIT 巜椷傪壛偊偨丅
            丒D3DTypes 儐僯僢僩偺 D3DRGBA 娭悢傪廋惓偟偨丅

1998/01/22  丒傎偲傫偳偺儐僯僢僩偵 $WEAKPACKAGEUNIT 巜椷傪壛偊偨丅

1998/01/04  丒DInput.pas 偺 DIK_xxx 偱愰尵偟朰傟偰偄偨偺偑偁偭偨偺傪廋惓偟偨丅

1997/12/27  丒IDirect3DRMDevice2 傪 IDirect3DRMDevice 傪宲彸偡傞傛偆偵偟偨丅
            丒IDirect3DViewport2 傪 Direct3DViewport 傪宲彸偡傞傛偆偵偟偨丅
            丒IDirectPlay3 偱 IDirectPlay2 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
            丒IDirectPlayLobby2 偱 IDirectPlayLobby 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
            丒IDirectInputDevice2 偱 IDirectInputDevice 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
            丒僐乕儖僶僢僋娭悢偺栠傝抣傪 BOOL 偐傜 HRESULT 偵偟偨丅
            丒c_dfDIMouse, c_dfDIKeyboard 偺掕媊偑惓偟偔側偐偭偨偺傪側偍偟偨丅

1997/12/16  丒IDirect3DRM2.CreateDeviceFromD3D 儊僜僢僪偺堷悢傪曄峏偟偨丅
            丒IDirect3DRMMeshBuilder2 傪 IDirect3DRMMeshBuilder 傪宲彸偡傞傛偆偵偟偨丅
            丒D3DRMObj 儐僯僢僩偱 Boolean 偲側偭偰偄偨偺傪 Bool 偲偟偨丅

1997/12/09  丒IDirect3DRMFrame2 傪 IDirect3DRMFrame 傪宲彸偡傞傛偆偵偟偨丅
            丒IDirect3DRMTexture2 傪 IDirect3DRMTexture 傪宲彸偡傞傛偆偵偟偨丅

            丒IDirect3DDevice2 偺 DrawPrimitve, DrawIndexedPrimitve 儊僜僢僪偺堷悢傪曄峏偟偨丅
            丒IDirect3DRMFace 偺 SetColor 儊僜僢僪偺愰尵偑敳偗棊偪偰偄偨偺傪廋惓偟偨丅

1997/11/25  丒D3DTypes 儐僯僢僩偺 D3DRGB, D3DRGBA 娭悢傪廋惓偟偨丅

1997/11/21  丒IDirect3DRMObject.Clone 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅

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