📄 directx.txt
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-- English -------------------------------------------------------------------
DirectX header for Delphi3, 4.
It is a complete DirectX header for Delphi3.
Present unit:
DirectX unit DirectX 6 (DirectX 6 SDK)
DShow unit DirectShow (DirectX Media SDK 5.1)
DAnim unit DirectAnimation (DirectX Media SDK 5.1)
Hiroyuki Hori
丂hori@ingjapan.ne.jp
丂http://www.ingjapan.ne.jp/hori/
-- Japanese -------------------------------------------------------------------
Delphi3, 4 梡偺姰慡側 DirectX 僿僢僟乕偱偡丅
尰嵼偺儐僯僢僩丗
DirectX 儐僯僢僩 DirectX 6 (DirectX 6 SDK)
DShow 儐僯僢僩 DirectShow (DirectX Media SDK 5.1)
DAnim 儐僯僢僩 DirectAnimation (DirectX Media SDK 5.1)
杧丂峗峴(Hiroyuki Hori)
丂hori@ingjapan.ne.jp
丂http://www.ingjapan.ne.jp/hori/
峏怴婰榐丗
1999/02/21 丒IDirect3DRM3 僀儞僞乕僼僃乕僗偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
丒IDirect3DDevice3 僀儞僞乕僼僃乕僗偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/10/05丂丒IDirect3D3.CreateDevice 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/08/28丂丒IDirect3D3.CreateVertexBuffer 儊僜僢僪傪愰尵偟朰傟偰偄偨偺傪廋惓偟偨丅
丒IDirect3D3.CreateMaterial 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/08/25 丒IDirect3DRM 僀儞僞乕僼僃乕僗傪掕媊偟朰傟偰偄偨偺傪廋惓偟偨丅
丒IDirect3DRM2, IDirect3DRM3 偺 LoadTextureFromResource 儊僜僢僪偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/08/24 丒DirectX 5 僿僢僟乕偲屳姺惈偑側偐偭偨偺傪廋惓偟偨丅
嬶懱揑偵偼 PDInputState 傪掕媊偟偰偄側偐偭偨丅
1998/08/08 丒IBasicVideo.get_BitRate 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/08/07 丒DirectX 6 偵傕懳墳偟偨丅
丒宆偺柦柤婯懃傪 Delphi 昗弨偵曄偊偨丅
丒Integer 宆偱愰尵偟偰偁偭偨偺傪 DWORD 偐 Longint 宆偱愰尵偡傞傛偆偵偟偨丅
丒價僨僆億乕僩娭楢偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
丒TD3DRMLoadTextureCallback 宆偺堷悢偑娫堘偭偰偄偨偺傪廋惓偟偨丅
丒IDirect3DRMPicked2Array.GetPick 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
丒TDSEnumCallbackX 宆偵 stdcall 偑柍偐偭偨偺傪廋惓偟偨丅
丒DShow 儐僯僢僩偱 64價僢僩惍悢宆偼 Comp 偱偼側偔丄TInt64 宆偵偟偨丅
Delphi3 偱偼 type TInt64=Comp 偲偟偰掕媊偝傟傞丅
1998/06/03 丒VectorCrossProduct 娭悢偺寁嶼幃偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/05/29 丒D3DRMQuaternionFromRotation 娭悢偺堷悢偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
1998/04/29 丒DIK_? 偱愰尵偟朰傟偰偄偨偺傪捛壛偟偨丅
1998/04/02 丒IDirect3DRMFrame2 偺儊僜僢僪傪廋惓偟偨丅
1998/04/02 丒DirectPlay 娭楢傪偪傚偭偲廋惓偟偨丅
1998/03/02 丒IFilterMapper2.EnumMatchingFilters 偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
丒IEnumXX.Next 儊僜僢僪偺戞擇堷悢 偱 out XXX: Ixxx 偲側偭偰偄偨偺傪 out XXX 偲偟偨丅
1998/03/01 丒埲壓偺儐僯僢僩傪捛壛偟偨丅
DShow 儐僯僢僩 DirectShow(ActiveMovie)
DAnim 儐僯僢僩 DirectAnimation
1998/02/06 丒DirectX 儐僯僢僩偵偡傋偰偺儐僯僢僩傪傑偲傔偨丅
1998/01/31 丒偡傋偰偺儐僯僢僩偵 $WEAKPACKAGEUNIT 巜椷傪壛偊偨丅
丒D3DTypes 儐僯僢僩偺 D3DRGBA 娭悢傪廋惓偟偨丅
1998/01/22 丒傎偲傫偳偺儐僯僢僩偵 $WEAKPACKAGEUNIT 巜椷傪壛偊偨丅
1998/01/04 丒DInput.pas 偺 DIK_xxx 偱愰尵偟朰傟偰偄偨偺偑偁偭偨偺傪廋惓偟偨丅
1997/12/27 丒IDirect3DRMDevice2 傪 IDirect3DRMDevice 傪宲彸偡傞傛偆偵偟偨丅
丒IDirect3DViewport2 傪 Direct3DViewport 傪宲彸偡傞傛偆偵偟偨丅
丒IDirectPlay3 偱 IDirectPlay2 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
丒IDirectPlayLobby2 偱 IDirectPlayLobby 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
丒IDirectInputDevice2 偱 IDirectInputDevice 偺晹暘偑愰尵偝傟偰偄偨偺傪嶍彍偟偨丅
丒僐乕儖僶僢僋娭悢偺栠傝抣傪 BOOL 偐傜 HRESULT 偵偟偨丅
丒c_dfDIMouse, c_dfDIKeyboard 偺掕媊偑惓偟偔側偐偭偨偺傪側偍偟偨丅
1997/12/16 丒IDirect3DRM2.CreateDeviceFromD3D 儊僜僢僪偺堷悢傪曄峏偟偨丅
丒IDirect3DRMMeshBuilder2 傪 IDirect3DRMMeshBuilder 傪宲彸偡傞傛偆偵偟偨丅
丒D3DRMObj 儐僯僢僩偱 Boolean 偲側偭偰偄偨偺傪 Bool 偲偟偨丅
1997/12/09 丒IDirect3DRMFrame2 傪 IDirect3DRMFrame 傪宲彸偡傞傛偆偵偟偨丅
丒IDirect3DRMTexture2 傪 IDirect3DRMTexture 傪宲彸偡傞傛偆偵偟偨丅
丒IDirect3DDevice2 偺 DrawPrimitve, DrawIndexedPrimitve 儊僜僢僪偺堷悢傪曄峏偟偨丅
丒IDirect3DRMFace 偺 SetColor 儊僜僢僪偺愰尵偑敳偗棊偪偰偄偨偺傪廋惓偟偨丅
1997/11/25 丒D3DTypes 儐僯僢僩偺 D3DRGB, D3DRGBA 娭悢傪廋惓偟偨丅
1997/11/21 丒IDirect3DRMObject.Clone 儊僜僢僪偺愰尵偑娫堘偭偰偄偨偺傪廋惓偟偨丅
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